一、File〈文件〉New-----------------------〈新建〉Reset---------------------〈重置〉Open----------------------〈打开〉Save-----------------------〈保存〉SaveAs-------------------〈保存为〉Saveselected----------〈保存选择〉XRefObjects-----------〈外部引用物体〉XRefScenes-----------〈外部引用场景〉Merge--------------------〈合并〉MergeAnimation--------〈合并动画动作〉Replace------------------〈替换〉Import---------------------〈输入〉Export---------------------〈输出〉ExportSelected----------〈选择输出〉Archive--------------------〈存档〉SummaryInfo-----------〈摘要信息〉FileProperties----------〈文件属性〉ViewImageFile--------〈显示图像文件〉History--------------------〈历史〉Exit----------------------〈退出〉二、Edit〈菜单〉UndoorRedo----------〈取消/重做〉Holdandfetch---------〈保留/引用〉Delete----------------〈删除〉Clone--------------------〈克隆〉SelectAll-----------------〈全部选择〉SelectNone-------------〈空出选择〉SelectInvert-------------〈反向选择〉SelectBy-----------------〈参考选择〉Color--------------------〈颜色选择〉Name---------------------〈名字选择〉RectangularRegion-----〈矩形选择〉CircularRegion--------〈圆形选择〉FabceRegion----------〈连点选择〉LassoRegion----------〈套索选择〉Region:-------------------〈区域选择〉Window-----------------〈包含〉Crossing-----------------〈相交〉NamedSelectionSets〈命名选择集〉ObjectProperties--------〈物体属性〉三、Tools〈工具〉TransformType-In------〈键盘输入变换〉DisplayFloater-----------〈视窗显示浮动对话框〉SelectionFloater--------〈选择器浮动对话框〉LightLister----------------〈灯光列表〉Mirror-----------------------〈镜像物体〉Array------------------------〈阵列〉Align-----------------------〈对齐〉Snapshot------------------〈快照〉SpacingTool-------------〈间距分布工具〉NormalAlign-------------〈法线对齐〉AlignCamera------------〈相机对齐〉AligntoView--------------〈视窗对齐〉PlaceHighlight-----------〈放置高光〉IsolateSelection---------〈隔离选择〉RenameObjects----------〈物体更名〉四、Group〈群组〉Group-----------------------〈群组〉Ungroup-------------------〈撤消群组〉Open-----------------------〈开放组〉Close-----------------------〈关闭组〉Attach-----------------------〈配属〉Detach---------------------〈分离〉Explode--------------------〈分散组〉五、Views〈查看〉UndoViewChange/RedoViewchange〈取消/重做视窗变化〉SaveActiveView/RestoreActiveView〈保存/还原当前视窗〉ViewportConfiguration--------------〈视窗配置〉Grids----------------------------------〈栅格〉ShowHomeGrid------------------〈显示栅格命令〉ActivateHomeGrid---------------〈活跃原始栅格命令〉ActivateGridObject---------------〈活跃栅格物体命令〉ActivateGridtoView--------------〈栅格及视窗对齐命令〉ViewportBackground------------〈视窗背景〉UpdateBackgroundImage-----〈更新背景〉ResetBackgroundTransform〈重置背景变换〉ShowTransformGizmo---------〈显示变换坐标系〉ShowGhosting--------------------〈显示重橡〉ShowKeyTimes------------------〈显示时间键〉ShadeSelected-------------------〈选择亮显〉ShowDependencies------------〈显示关联物体〉MatchCameratoView----------〈相机与视窗匹配〉AddDefaultLightsToScene-〈增加场景缺省灯光〉RedrawAllViews----------------〈重画所有视窗〉ActivateAllMaps------------------〈显示所有贴图〉DeactivateAllMaps--------------〈关闭显示所有贴图〉UpdateDuringSpinnerDrag--〈微调时实时显示〉AdaptiveDegradationToggle---〈绑定适应消隐〉ExpertMode----------------------〈专家模式〉六、Create〈创建〉StandardPrimitives--------------〈标准图元〉Box------------------------------------〈立方体〉Cone---------------------------------〈圆锥体〉Sphere-------------------------------〈球体〉GeoSphere-------------------------〈三角面片球体〉Cylinder-----------------------------〈圆柱体〉Tube---------------------------------〈管状体〉Torus--------------------------------〈圆环体〉Pyramid-----------------------------〈角锥体〉Plane--------------------------------〈平面〉Teapot-------------------------------〈茶壶〉ExtendedPrimitives-------------〈扩展图元〉Hedra--------------------------------〈多面体〉TorusKnot-------------------------〈环面纽结体〉ChamferBox----------------------〈斜切立方体〉ChamferCylinder----------------〈斜切圆柱体〉OilTank----------------------------〈桶状体〉Capsule----------------------------〈角囊体〉Spindle-----------------------------〈纺锤体〉L-Extrusion------------------------〈L形体按钮〉Gengon-----------------------------〈导角棱柱〉C-Extrusion-----------------------〈C形体按钮〉RingWave-------------------------〈环状波〉Hose--------------------------------〈软管体〉Prism-------------------------------〈三棱柱〉Shapes----------------------------〈形状〉Line---------------------------------〈线条〉Text----------------------------------〈文字〉Arc-----------------------------------〈弧〉Circle-------------------------------〈圆〉Donut-------------------------------〈圆环〉Ellipse------------------------------〈椭圆〉Helix--------------------------------〈螺旋线〉NGon-------------------------------〈多边形〉Rectangle-------------------------〈矩形〉Section-----------------------------〈截面〉Star---------------------------------〈星型〉Lights------------------------------〈灯光〉TargetSpotlight-----------------〈目标聚光灯〉FreeSpotlight--------------------〈自由聚光灯〉TargetDirectionalLight-------〈目标平行光〉DirectionalLight----------------〈平行光〉OmniLight-----------------------〈泛光灯〉Skylight----------------------------〈天光〉TargetPointLight--------------〈目标指向点光源〉FreePointLight----------------〈自由点光源〉TargetAreaLight--------------〈指向面光源〉IESSky---------------------------〈IES天光〉IESSun--------------------------〈IES阳光〉SuNLIGHTSystemandDaylight〈太阳光及日光系统〉Camera--------------------------〈相机〉FreeCamera-------------------〈自由相机〉TargetCamera----------------〈目标相机〉Particles-------------------------〈粒子系统〉Blizzard------------------------