16年12月四级真题(第三套)

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2016年12月英语四级真题(卷三)PartIWriting(30minutes)Directions:Forthispart,youareallowed30minutestowriteanessay.Supposeyouhavetwooptionsupongraduation:oneistofindajobsomewhereandtheothertostartabusinessofyourown.Youaretomakeadecision.Writeanessaytoexplainthereasonsforyourchoice.Youshouldwriteatleast120wordsbutnomorethan180words.说明:由于2016年12月四级考试全国共考了2套听力,本套真题听力与前2套内容完全一样,只是顺序不一样,因此在本套真题中不再重复出现。PartIIIReadingComprehension(40minutes)SectionADirections:Inthissection,thereisapassagewithtenblanks.Youarerequiredtoselectonewordforeachblankfromalistofchoicesgiveninawordbankfollowingthepassage.Readthepassagethroughcarefullybeforemakingyourchoices.Eachchoiceinthebankisidentifiedbyaletter.PleasemarkthecorrespondingletterforeachitemonAnswerSheet2withasinglelinethroughthecentre.Youmaynotuseanyofthewordsinthebankmorethanonce.Whensomeonecommitsacriminalact,wealwayshopethepunishmentwillmatchtheoffense.Butwhenitcomestooneofthecrudestcrimes—animalfighting—things__26__workoutthatway.Dog-fightingvictimsare__27__andkilledforprofitand“sport,”yettheircriminalabusersoftenreceivea__28__sentenceforcausingalifetimeofpain.Roughlyhalfofallfederally-convictedanimalfightersonlygetprobation(缓刑).Someprogresshasbeenmadeintheprosecution(起诉)ofanimalfighters.ButfederaljudgesoftenrelyheavilyontheU.S.SentencingGuidelineswhenthey__29__penalties,andinthecaseofanimalfighting,thoseguidelinesareoutdatedandextremely__30__.TheU.S.SentencingCommission,which__31__thesesentencingguidelines,isrevisitingthem,proposingtoraisetheminimumsentencefrom6-12to21-27months.Thisisastepintheright__32__,butwe’dliketoseetheU.S.SentencingCommissionmakefurtherchangestotheguidelines.Alongwiththiseffort,we’reworkingwithanimaladvocatesandstateandfederallawmakersto__33__anti-crueltylawsacrossthecountry,aswellassupportinglawsandpoliciesthatassistoverburdenedanimal__34__thatcareforanimalfightingvictims.Thishelpis__35__importantbecausethehighcostofcaringforanimalvictimsisamajorfactorthatpreventspeoplefromgettinginvolvedincrueltycasesinthefirstplace.A)convenientB)createsC)criticallyD)determineE)directionF)hesitateG)inadequateH)inspiredI)methodJ)minimalK)rarelyL)sheltersM)strengthenN)sufferingsO)torturedSectionBDirections:Inthissection,youaregoingtoreadapassagewithtenstatementsattachedtoit.Eachstatementcontainsinformationgiveninoneoftheparagraphs.Identifytheparagraphfromwhichtheinformationisderived.Youmaychooseaparagraphmorethanonce.Eachparagraphismarkedwithaletter.AnswerthequestionsbymarkingthecorrespondingletteronAnswerSheet2.WhenWorkBecomesaGameA)Whatmotivatesemployeestodotheirjobswell?Competitionwithcoworkers,forsome.Thepromiseofrewards,forothers.Pureenjoymentofproblem-solving,foraluckyfew.B)Increasingly,companiesaretappingintothesedesiresdirectlythroughwhathascometobeknownas“gamification”:essentially,turningworkintoagame.“Gamificationisaboutunderstandingwhatitisthatmakesgamesengagingandwhatgamedesignersdotocreateagreatexperienceingames,andtakingthoselearningsandapplyingthemtoothercontextssuchastheworkplaceandeducation,”explainsKevinWerbach,agamificationexpertwhoteachesattheWhartonSchoolofBusinessattheUniversityofPennsylvaniaintheUnitedStates.C)Itmightmeanmonitoringemployeeproductivityonadigitalleaderboardandofferingprizestothewinners,orgivingemployeesdigitalbadgesorstarsforcompletingcertainactivities.Itcouldalsomeantrainingemployeeshowtodotheirjobsthroughvideogameplatforms.CompaniesfromGoogletoL’OrealtoIBMtoWellsFargoareknowntousesomedegreeofgamificationintheirworkplaces.Andmoreandmorecompaniesarejoiningthem.Arecentreportsuggeststhattheglobalgamificationmarketwillgrowfrom$1.65billionin2015to$11.1billionby2020.D)Theconceptofgamificationisnotentirelynew,Werbachsays.Companies,marketersandteachershavelonglookedforfunwaystoengagepeople’sreward-seekingorcompetitivespirits.CrackerJackshasbeen“gamifying”itssnackfoodbyputtingasmallprizeinsideformorethan100years,headds,andtheturn-of-the-centurysteelmagnate(巨头)CharlesSchwabissaidtohaveoftencomeintohisfactoryandwrittenthenumberoftonsofsteelproducedonthepastshiftonthefactoryfloor,thusmotivatingthenextshiftofworkerstobeatthepreviousone.E)Buttheword“gamification”andthewidespread,consciousapplicationoftheconceptonlybeganinearnestaboutfiveyearsago,Werbachsays.Thanksinparttovideogames,thegenerationnowenteringtheworkforceisespeciallyopentotheideaofhavingtheirworkgamified.“Weareatapointwhereinmuchofthedevelopedworldthevastmajorityofyoungpeoplegrewupplayingvideogames,andanincreasinglyhighpercentageofadultsplaythesevideogamestoo,”Werbachsays.F)Anumberofcompanieshavesprungup—GamEffective,BunchballandBadgeville,tonameafew—inrecentyearsofferinggamificationplatformsforbusinesses.Theplatformsthataremosteffectiveturnemployees’ordinaryjobtasksintopartofarichadventurenarrative.“Whatmakesagamegame-likeisthattheplayeractuallycaresabouttheoutcome,”Werbachsays.“Theprincipleisaboutunderstandingwhatismotivatingtothisgroupofplayers,whichrequiressomeunderstandingofpsychology.”G)Somepeople,Werbachsays,aremotivatedbycompetition.Salespeopleoftenfallintothiscategory.Forthem,ther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