COSMOS/Motion机构运动分析用户培训Slide2COSMOS/Motion用户界面...............................................3COSMOS/Motion下拉菜单...............................................8选项对话框.........................................................................9基本连接类型...................................................................13ConstraintMapping.......................................................14IntelliMotionBuilder-FourbarExercise..........................17IntelliMotionBrowser-FourbarExercise........................25JointDefinition...............................................................30PistonModelformanualjointdefinitionExercise............34JointDefinition–Motion...............................................42PlottingResultsinSolidWorks.....................................47ScissorsLiftExercise.......................................................49LinearSprings................................................................54LinearDampers..............................................................55TorsionalSprings..........................................................56TorsionalDampers........................................................57DoorExercise..................................................................58GovernorExercise...........................................................66AppliedForce.................................................................71AppliedMoment.............................................................72Action/ReactionForce...................................................73Action/ReactionMoment...............................................74ImpactForce..................................................................75ElectromechanicalSwitchExercise.................................79PunchExercise................................................................86AdvancedPlottinginSolidWorks................................90RailCarExercise.............................................................91AdvancedJointDefinition–Friction...........................96AdvancedJointDefinition–FEA.................................97Contact:-Point-Curve..................................................98Contact:-Curve-Curve(Continuous)..........................99Contact:-Curve-Curve(Intermittent)........................100ValvecamExercise........................................................103ForkliftRaiseExercise...................................................112ForkliftDrivenExercise..................................................118Couplers.......................................................................125BevelGearExercise......................................................126JointDefinition-MotionwithArbitraryFunction.....133ExcavatorExercise........................................................161ConveyorBeltExercise.................................................170Redundancies..............................................................178Actuatorclampredundancyexercise.............................182ExportResultstoExcel..............................................193ExportResultstoaTextFile......................................194ExportResultstoADAMS...........................................195ExportResultstoFEA.................................................196ActuatorclampFEAexportexercise.............................197WhentogotoADAMS................................................205TroubleShooting.........................................................206SolverErrorMessages:Meaning&Resolving.........208目录Slide3机构运动分析用户界面Motion浏览器下拉菜单Motion工具条Slide4机构运动分析用户界面一览Motion零件指定可动的和固定的零件,并从零件中定义主运动物体。不考虑质量属性,定义零件初始的状态。Slide5机构运动分析用户界面一览MotionJointsSlide6机构运动分析用户界面一览Motion力Slide7机构运动分析用户界面一览Slide8机构运动分析下拉菜单Slide9选项对话框-World设置力和时间的单位指定重力加速度,或者点击地球图标重新设置重力加速度在整体坐标系中快速指定重力的方向Slide10选项对话框–显示控制运动学符号在SolidWorks图形窗口中是否显示为指定的运动学物体定义符号大小将当前符号的颜色和大小设置给所有类型的运动学物体对已经定义过的物体的颜色和大小进行更改为选定的运动物体定义运动学符号颜色Slide11选项对话框–仿真指定连续的或时间步长,以控制结果仿真的时间长度和帧数量求解时动画生成是否打开/关闭如果质量属性已经计算,则在仿真中启用求解器设置:对简单的模型不需要改变。通常只需修改时间步长和精度。Slide12选项对话框-动画动画播放的设置,播放速度和时间范围在VRML中用户设定的动画播放时间(如在VRML播放器中播放动画的时间)缺省时,运动学符号在动画播放时是隐藏的Slide13常用的运动副类型原点方向Revolute铰接副约束2个旋转,3个移动自由度构件1构件2方向原点Cylindrical圆柱副约束2个旋转,2个移动自由度Slide14常用的运动副类型原点方向原点y-axisx-axisz-axisTranslational移动副Spherical球形副约束3个旋转,2个移动自由度约束3个移动自由度Slide15常用的运动副类型连接点轴1轴2原点方向Planar平面副Universal万向副约束1个旋转,3个移动自由度约束2个旋转,1个移动自由度Slide16常用的运动副类型原点Fixed固定副Screw螺旋副约束3个旋转,3个移动自由度约束1个自由度2个构件可以不平行于移动和旋转轴,但2个构件的Z轴应该平行且方向一致。移动和旋转轴螺距Slide17常用的约束类型原点方向1stAxis2ndAxisParallel平行轴约束构件1的Z轴,始终平行于构件2的Z轴即构件1只能绕构件2的一个轴旋转约束2个旋转自由度Perpendicular垂直轴约束构件1的Z轴,始终垂直于构件2的Z轴即:构件1只能绕构件2的二个轴旋转约束1个旋转自由度Slide18常用的约束类型连接点方向连接点指定的面X参考轴InLine点在直线上约束构件1的连接点,只能沿着构件2连接点标记的Z轴运动约束2个移动自由度InPlane点在面内约束3个旋转自由度约束2个构件之间的相对转动Slide19常用的约束类型Orientation方向约束3个旋转自由度约束2个构件之间的相对转动Slide20约束映射什么是约束映射?是指在2个指定的零件之间,自动地、智能的将装配关系转化为最小的机构运动幅的形式。基本的约束类型可以合并为简单的机构运动幅,例如e.g.1coincidentjointsbecomesaplanarjoint2orthogonalcoincidentjointsbecomesatranslationaljoint3orthogonalcoincidentjointsbecomesafixedjoint1Coin