ASIC:ApplicationSpecificIntegratedCircuit(特殊应用积体电路)ASC(Auto-SizingandCentering,自动调效屏幕尺寸和中心位置)ASC(AntiStaticCoatings,防静电涂层)AGAS(AntiGlareAntiStaticCoatings,防强光、防静电涂层)BLA:BearnLandingArea(电子束落区)BMC(BlackMatrixScreen,超黑矩阵屏幕)CRC:CyclicalRedundancyCheck(循环冗余检查)CRT(CathodeRayTube,阴极射线管)DDC:DisplayDataChannel,显示数据通道DEC(DirectEtchingCoatings,表面蚀刻涂层)DFL(DynamicFocusLens,动态聚焦)DFS(DigitalFlexScan,数字伸缩扫描)DIC:DigitalImageControl(数字图像控制)DigitalMultiscanII(数字式智能多频追踪)DLP(digitalLightProcessing,数字光处理)DOSD:DigitalOnScreenDisplay(同屏数字化显示)DPMS(DisplayPowerManagementSignalling,显示能源管理信号)DotPitch(点距)DQL(DynamicQuadrapoleLens,动态四极镜)DSP(DigitalSignalProcessing,数字信号处理)EFEAL(ExtendedFieldEllipticalApertureLens,可扩展扫描椭圆孔镜头)FRC:FrameRateControl(帧比率控制)HVD(HighVoltageDifferential,高分差动)LCD(liquidcrystaldisplay,液晶显示屏)LCOS:LiquidCrystalOnSilicon(硅上液晶)LED(lightemittingdiode,光学二级管)L-SAGIC(LowPower-SmallApertureG1wihtImpregnatedCathode,低电压光圈阴极管)LVD(LowVoltageDifferential,低分差动)LVDS:LowVoltageDifferentialSignal(低电压差动信号)MALS(MultiAstigmatismLensSystem,多重散光聚焦系统)MDA(MonochromeAdapter,单色设备)MS:MagneticSensors(磁场感应器)PorousTungsten(活性钨)RSDS:ReducedSwingDifferentialSignal(小幅度摆动差动信号)SC(ScreenCoatings,屏幕涂层)SingleEnded(单终结)ShadowMask(阴罩式)TDT(TimeingDetectionTable,数据测定表)TICRG:TungstenImpregnatedCathodeRayGun(钨传输阴级射线枪)TFT(thinfilmtransistor,薄膜晶体管)UCC(UltraClearCoatings,超清晰涂层)VAGP:VariableAperatureGrillePitch(可变间距光栅)VBI:VerticalBlankingInterval(垂直空白间隙)VDT(VideoDisplayTerminals,视频显示终端)VRR:VerticalRefreshRate(垂直扫描频率)4、视频3D:(ThreeDimensional,三维)3DS(3DSubSystem,三维子系统)AE(AtmosphericEffects,雾化效果)AFR(AlternateFrameRendering,交替渲染技术)AnisotropicFiltering(各向异性过滤)APPE(AdvancedPacketParsingEngine,增强形帧解析引擎)AV(AnalogVideo,模拟视频)BackBuffer,后置缓冲Backfaceculling(隐面消除)BattleforEyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争)BilinearFiltering(双线性过滤)CEM(cubeenvironmentmapping,立方环境映射)CG(ComputerGraphics,计算机生成图像)Clipping(剪贴纹理)ClockSynthesizer,时钟合成器compressedtextures(压缩纹理)ConcurrentCommandEngine,协作命令引擎CenterProcessingUnitUtilization,中央处理器占用率DAC(DigitaltoAnalogConverter,数模传换器)Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)DFP(DigitalFlatPanel,数字式平面显示器)DFS:(DynamicFlatShading动态平面描影,可用作加速Dithering抖动)DirectionalLight,方向性光源DME:(DirectMemoryExecute直接内存执行)DOF(DepthofField,多重境深)dottextureblending(点型纹理混和)DoubleBuffering(双缓冲区)DIR(DirectRenderingInfrastructure,基层直接渲染)DVI(DigitalVideoInterface,数字视频接口)DxR:(DynamicXTendedResolution动态可扩展分辨率)DXTC(DirectXTextureCompress,DirectX纹理压缩,以S3TC为基础)DynamicZ-buffering(动态Z轴缓冲区),显示物体远近,可用作远景E-DDC(EnhancedDisplayDataChannel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)EdgeAnti-aliasing,边缘抗锯齿失真E-EDID(EnhancedExtendedIdentificationData,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)ExecuteBuffers,执行缓冲区environmentmappedbumpmapping(环境凹凸映射)ExtendedBurstTransactions,增强式突发处理FrontBuffer,前置缓冲Flat(平面描影)FramesrateisKing(帧数为王)FSAA(FullSceneAnti-aliasing,全景抗锯齿)Fog(雾化效果)flipdoublebuffered(反转双缓存)fogtablequality(雾化表画质)GART(GraphicAddressRemappngTable,图形地址重绘表)GouraudShading,高洛德描影,也称为内插法均匀涂色GPU(GraphicsProcessingUnit,图形处理器)GTF(GeneralizedTimingFormula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)HAL(HardwareAbstractionLayer,硬件抽像化层)hardwaremotioncompensation(硬件运动补偿)HDTV(highdefinitiontelevision,高清晰度电视)HEL:HardwareEmulationLayer(硬件模拟层)hightrianglecount(复杂三角形计数)ICD(InstallableClientDriver,可安装客户端驱动程序)IDCT(InverseDiscreteCosineTransform,非连续反余弦变换,GeForce的DVD硬件强化技术)ImmediateMode,直接模式IPPR:(ImageProcessingandPatternRecognition图像处理和模式识别)largetextures(大型纹理)LF(LinearFiltering,线性过滤,即双线性过滤)lighting(光源)lightmap(光线映射)LocalPeripheralBus(局域边缘总线)mipmapping(MIP映射)Modulate(调制混合)MotionCompensation,动态补偿motionblur(模糊移动)MPPS:(MillionPixelsPerSecond,百万个像素/秒)Multi-ResolutionMesh,多重分辨率组合MultiThreadedBusMaster,多重主控Multitexture(多重纹理)nerestMipmap(邻近MIP映射,又叫点采样技术)Overdraw(透支,全景渲染造成的浪费)partialtexturedownloads(并行纹理传输)ParallelProcessingPerspectiveEngine(平行透视处理器)PC(PerspectiveCorrection,透视纠正)PGC(ParallelGraphicsConfiguration,并行图像设置)pixel(Pictureelement,图像元素,又称P像素,屏幕上的像素点)pointlight(一般点光源)pointsampling(点采样技术,又叫邻近MIP映射)PrecisePixelInterpolation,精确像素插值Proceduraltextures(可编程纹理)RAMDAC(RandomAccessMemoryDigitaltoAnalogConverter,随机存储器数/模转换器)Reflectionmapping(反射贴图)ender(着色或渲染)S端子(Seperate)S3(Sight、Sound、Speed,视频、音频、速度)S3TC(S3TextureCompress,S3纹理压缩,仅支持S3显卡)S3TL(S3Transformation&Lighting,S3多边形转换和光源处理)ScreenBuffer(屏幕缓冲)SDTV(StandardDefinitionTelevision,标准清晰度电视)SEM(sphericalenvironmentmapping,球形环境映射)Shading,描影SinglePassMulti-Texturing,单通道多纹理SLI(ScanlineInterleave,扫描线间插,3Dfx的双Voodoo2配合技术)SmartFilter(智能过滤)softshadows(柔和阴影)softreflections(柔和反射)spotlight(小型点光源)SRA(SymmetricRenderingArchitecture,对称渲染架构)StencilBuffers(模板缓冲)StreamProcessor(流线处理)SuperScalerRendering,超标量渲染TBFB(TileBasedFrameBuffer,碎片纹理帧缓存)texel(T像素,纹理上的像素点)TextureFidelity(纹理真实性)textureswapping(纹理交换)T&L(TransformandLighting,多边形转换与光源处理)T-Buffer(T缓冲,3dfxVoodoo4的特效,包括全景反锯齿Full-sceneAnti-Aliasing、动态模糊MotionBlur、焦点模糊DepthofFieldBlur、柔和阴影SoftShadows、柔和反射SoftReflections)TCA(TwinCacheArchitecture,双缓存结构)Transparency(透明状效果)Transformation(三角形转换)TrilinearFiltering(三线性过滤)TextureModes,材质模式TMIPM:(TrilinearMIPMapping三次线性MIP材质贴图)UMA(UnifiedMemor