文明5参数修改教程

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1文明5参数修改教程目录前言.....................................................................................................................2一、单位修改位置文件........................................................................................31、能力修改........................................................................................................................................32、单位关联原始特技修改!!..........................................................................................................43、单位资源关联!............................................................................................................................5二、晋升修改......................................................................................................61、泛用晋升........................................................................................................................................62、特殊晋升........................................................................................................................................63、原始晋升........................................................................................................................................7三、建筑及奇观修改...........................................................................................81、基本建筑产能及限定科技修改....................................................................................................82、建筑产出修改................................................................................................................................83、奇迹修改!!..................................................................................................................................9四、领袖参数及特技修改...................................................................................111,领袖特技......................................................................................................................................112,领袖资源产量..............................................................................................................................133,领袖倾向......................................................................................................................................14五、UU以及特殊建筑修改。.............................................................................181,泛用修改......................................................................................................................................182,UU兵种添加................................................................................................................................183,特色建筑添加..............................................................................................................................214,初始地点优先级更改..................................................................................................................222前言BNW要修改的是SidMeier'sCivilizationV\Assets\DLC\Expansion2\Gameplay\XML\Civilizations文件夹下的CIV5Traits_Expansion2.xml文件帖子内化繁就简,整理一些常用的出来。1,单位修改。2,晋升修改。3,建筑与奇迹修改。4,领袖属性及特技修改。5,文明UU和特殊建筑统一到同一文明,以及文明随机地图大几率位置。扫盲:首先,要熟悉一种文字堆形式如下(如果这一步也看不懂就没法后续了。)Trait_MovesChangeUnitCombatsRowTraitTypeTRAIT_BBB/TraitTypeUnitCombatTypeUNITCOMBAT_MOUNTED/UnitCombatTypeMovesChange12/MovesChange/Row/Trait_MovesChangeUnitCombats↑↑↑XXXXXXXXXXXYYYXXXXXXXXXXXX是一种特定句型。X:指代游戏系统能够识别的内置句法,修改特定的属性指定Y:指代游戏系统可以调整的数值参数有的是整数,有的是百分比,有的是“true”或者“false”的判断最上和最下的TRAIT位置绝对需要注意,Trait_MovesChangeUnitCombats叠加参数语句A叠加参数语句B叠加参数语句C叠加参数语句D............../Trait_MovesChangeUnitCombats3这是修改出来的正确格式!!万勿出错!!扫盲截止。进入正文。一、单位修改位置文件sidmeiersV游戏文件夹——assets——Gameplay——XML——Units——units.xml文件1、能力修改打开后,能看到诸多文件。在这里举出1个例子,如战列舰BATTLESHIP编辑——查找——BATTLESHIP会出现如下范围(附加翻译)RowClassUNITCLASS_BATTLESHIP/Class单位名称TypeUNIT_BATTLESHIP/Type单位类别PrereqTechTECH_TELEGRAPH/PrereqTech所需科技Combat60/Combat基础攻击力RangedCombat60/RangedCombat远程攻击力Cost220/Cost消耗产能Moves12/Moves移动距离Range4/Range射程CombatClassUNITCOMBAT_NAVAL/CombatClass军事属性海军DomainDOMAIN_SEA/Domain移动位置海中DefaultUnitAIUNITAI_ATTACK_SEA/DefaultUnitAIAI属性DescriptionTXT_KEY_UNIT_BATTLESHIP/Description描绘样子CivilopediaTXT_KEY_CIV5_INDUSTRIAL_BATTLESHIP_TEXT/Civilopedia城市中显示可建造位置StrategyTXT_KEY_UNIT_BATTLESHIP_STRATEGY/Strategy从属方式HelpTXT_KEY_UNIT_HELP_BATTLESHIP/Help文明百科关联MilitarySupporttrue/MilitarySupport军事维护费支持true是4MilitaryProductiontrue/MilitaryProduction军事生产true是Pillagetrue/Pillage可以进行掠夺true是IgnoreBuildingDefensetrue/IgnoreBuildingDefense忽略建筑的防御力是Mechanizedtrue/Mechanized机械化是AdvancedStartCost60/AdvancedStartCost升级所需经验60MinAreaSizeXX/MinAreaSize地形区域大小20XPValueAttack3/XPValueAttack攻击战力价值AL判断此处有兵无兵的区域常数XPValueDefense3/XPValueDefense防御战力价值同上UnitArtInfoART_DEF_UNIT_BATTLESHIP/UnitArtInfo单位外观UnitFlagIconOffset68/UnitFlagIconOffset单位2D头像IconAtlasUNIT_ATLAS_2/IconAtlas单位外观2PortraitIndex21/PortraitIndex描绘MoveRateBOAT/MoveRate移动属性/Row由此看到,所需科技,基础攻击力,远程攻击力,消耗产能,移动距离,射程,都是可调整的。而且下面的移动属性,完全可以更改为直升机的悬停等(不过当然就不能下海了)备注:ObsoleteTechTECH_CHIVALRY/ObsoleteTec

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