毕业设计题目基于Android策略型游戏开发毕业设计系别计算机科学与工程系专业计算机科学与技术年级级层次学号姓名指导老师2012年4月15日教务处毕业设计书原创性声明Ⅰ本人郑重声明:所呈交的论文设计书是本人在导师的指导下独立进行研究所取得的研究成果。除了文中特别加以注明引用的内容外,本论文不包含任何其他个人或集体已经发表或撰写的成果作品。本人完全意识到本声明的法律后果由本人承担。毕业设计作者签名2012年4月20日毕业设计书版权使用授权书本毕业设计书作者完全了解学校有关保障、使用毕业设计书的规定,同意学校保留并向有关学位论文管理部门或机构送交设计书的复印件和电子版,允许论文被查阅和借阅。本人授权省级优秀学士学位设计书评选机构将本设计书全部或部分内容编入有关数据库进行检索,可以采用影印、缩印或扫描等复制手段保存和汇编本学位论文。本设计书属于:保密□,在年解密后适用本授权书。不保密□。(请在以上相应的方框内打“√”)作者签名(手写)年月日指导教师签名(手写)年月日Ⅱ目录Abstract:............................................................5摘要:..............................................................11.前言..............................................................11.1手机游戏的现状.....................................................................................................................21.1.1手机系统...........................................................................................................................21.1.2手机游戏的种类...............................................................................................................31.1.3android手机的特性..........................................................................................................31.2对研究课题的启发.................................................................................................................42.需求分析与系统设计结构...........................................42.1Android架构............................................................................................................................42.2系统设计.................................................................................................................................62.2.1功能模块划分...................................................................................................................62.2.2运行环境.........................................................................................................................72.2.3控制引擎.........................................................................................................................82.3游戏研究思路.......................................................................................................................102.4游戏所涉及的各个类...........................................................................................................112.4.1前台表示模块的类结构.................................................................................................112.4.2游戏实体模块的类结构.................................................................................................122.4.3数据存取模块的类结构.................................................................................................122.4.4游戏工具模块的类结构.................................................................................................133.游戏实现.........................................................133.1游戏开始菜单页面设计.......................................................................................................133.2游戏主界面设计...................................................................................................................143.3数据存取模块的开发...........................................................................................................203.4英雄角色模块的开发...........................................................................................................233.5管理面板模块的开发...........................................................................................................264.结束语...........................................................29参考文献:.........................................................29致谢...............................................................30ⅢDevelopTheSimulationGameofAndroid2.1ByLiuMuxiApril,2012Abstract:WiththerapiddevelopmentofSciTechandcultureinnowadays,peopleraisetheirrequirementsforvideogames.Fromtheearliest‘Snake’and‘Tetris’tonetworkgames,thecharmofvideogamessweptovertheworld.Moreover,theemergingsmartphonehasofferaplatformfortherapidgrowthofvideogames.Theseterminalsprovidebetterenvironmentfordevelopingmobilecasualgamesandapplications,especiallyiPhoneandAndroid.ThisarticlewillresearchanddevelopastrategygameDynastiesinFlame,whichisbasedontheAndroidsystemprovidedbyGoogle.Adoptinggamedesign,mapdesign,thedevelopmentofSaidlayerinterfacemodule,dataaccessModuleandMapincaseofanentitymodule,thisgameisacombinationofgreatentertainmentinterfaceandlogicalcontent.Firstlythisarticleintroducesthestrategygame’srelatedbasictheory,operationplatformandimplementationtechnique.Secondly,itmainlyresearchesthetechnicalfeatureofCaseofanentitymoduleanddataaccessmethod,whichbringshigherefficiencyonmassdataintegrationanddataassessment.Thirdly,itresearchesgraphiccomponentandaudiocomponentinordertoenhancethevisualandaudioeffectsofthegame.Lastly,itcarriesaperformancetestofdifferentmodules.Keyword:Android;SimulationGame;Smartphone;Dataaccess1Android2.1策略型游戏开发刘沐曦摘要:在科技文化高速发展的今天,人们对电子游戏娱乐的需求也日益高涨。从最初的运行于掌上游戏机的“贪吃蛇”和“俄罗斯方块”到如今风靡全世界的网游无不体现了游戏的魅力。而随着智能手机终端的涌现,更是为电子游戏提供了高速发展的平台。特别是iPhone智能手机和Android智能手机的面世,为掌上休闲游戏与应用提供了更完善的的开发环境。本文基于Google公司为广大智能手机开发者提供的Android系统环境,研究并开发了一款