OnlineGamestoTeensMembers:AgestructureofuseronInternetinChinaUsersonInternetinChinaWhatdoyouthinktheonlinegameaffectyoungpeople’slives?•Pros:Cons:•••Medium:Putyourpoint•Pros:Onlinegamesisgoodforteens.•Cons:OnlinegamesisbadforteensFreeBilateralDebatepoint1•正方:1)Asweallknow,youngpeople,especiallyChineseyoungstudentsareverystressedintheirstudy,soonlinegamesprovideawayofrelaxingthemselves.•反方:1)But,areyousurethatteenagerswon’tbeaddictedtoitwhentheyarerelaxingthemselves,weknow,theyareeasilyaborbedinonlinegamesthesurveyshowthatittookteenagers23hoursinplayinggameseachdayonaverage,what’sworse,thetimeevenreached5~6hourseachdaySo80%students‘gradedropoff,becauseofplayonlinegamesexcessly,inaword,it’scleartoseethatplayonlinegamesisnotagoodwaytorelax.TeensaddictedtotheonlinegameDevelopmentalgamepoint2•正方:2)Allright,Ithinktheissueyoujustmentionedisjustbecauseoftheirlowself-control,notaboutonlinegamesthemselves.Infact,weknowthegamescanbebroadlyclassifiedasracegames,constructiongames,flyinggames,shootinggames,adventuregamesandmanymore.Andsomecertaingames,forexample,educationalonlinegameswouldofferfunandteachbyentertaining.Inaddition,somechess,puzzlegamesforyoungpeoplecanelevatetheirlearningcapacityandimprovetheirmemory.•反方:2)Butwilltheyalwaysplayinggamewhichishelpfultointel1egence?ActuallytherearesomanyOnline-gamewhichismoreattractive,andasweallknow,themajorpartofmostOnline-gameis“attack、fight、compete、gun-battle”,likeDNFandCF,inthesegame,fullofviolentandbloodylens,itisnodoubtthatyoungerpeople’smentalvaluewilltwistbysuchthings.BloodyandViolentpoint3•正方3)Ok,let’sforgetothergames,justfocusonCFgame,thisisagameinvolvingagroupofpeopleandthus,thegamecanalsoteachyoungpeopletolearncooperatinginateam.Besides,thiskindofgamecanalsodeveloptheirhandeyecoordinationandtheirdecisionsmakingskills,thentheywillreactquickly.Meanwhile,weknowthattheabilitytousetheworldwidewebisanewclassofskillthatyoungpeoplemustlearn.Sothroughonlinegames,youngpeople’stechnologyabilitiescanalsobeenimproved.•反方3)Butit’sjusthelpfultoustooperatethecomputerkeyboardinsteadoflearningsomeusefulcomputerskills.Meanwhileit’snottheonlywaytoimprovecomputerskills,actuallycomputerlessonsisabetterchoicethanonline-game.•Wealsothinkthatplayingonlinegamescaneasilyleadthemtoindulgeinthevirtualsociety,confoundwithrealityandvirtualworld.Theyhavelittletimetocommunicatewithfriends;itmakestheirfriendshipbecomeworse.Itseriouslyaffectstheirabilitiesofdevelopinginterpersonalskills.BreakawayfromfriendsWaystomakefriends•poin4•正方4)Actually,inso-calledvirtualworldyoumentioned,byplayingonlinegames,suchassportsgames,eventsgames,theydiscusstheirproblemsandchatwithpartnersorcompetitions,whichaddsahigherlevelofenjoymenttothegameandcreatesasenseofgood-fellowship.Andthegood–fellowshipsupplyagapofnofriendsintherealworld.Consequently,thiscanstartonlinefriendshipsthatcanbeusefulfortheirimprovementandsocialgrowth.•反方4)Canyousureallthesepeopletheyknewaregoodguy?Weknowthatyoungerpeoplehavelimitedrangeofcontactingwithsociety,sotheyarestilltooyoungtojudgeapersonwhetherheisreliableornot.Justasreportedatrecentyears,somanyyoungerpeoplearecheated,evenhurt,bythepeopletheyknewfromonline-game.Crimesonline•Playinggameswithadults•point5•正方5)I’mafraidIdisagreewithyou,mostyoungpeoplearesupervisedbytheirparents,thisistosaytheirparentscanpreventtheirchildrenfromdangerous.•反方5)However,infact,accordingtothesurvey,75%parentshavetonotimetokeepcompanywiththeirchildren,ononeside,parentsshouldbringbacontotheirhomesontheotherside,seldomparentsactuallyknowwhethertheirchildrenstudyorplayonlinegamesBesides,theteenagerssittedinfrontofcomputerstheywillbecomeweakness,andsuffereyed-sightproblems.Soitproofsthatthedisadvantagesofplayingonlinegamesismorethanadvantages.Leadtocertaindiseasespiont6•正方6)Well,wethinkthatcan’tbereallytrue,becausesomeonlinegamescanelevatetheirthinkingandimprovetheirlogicalabilities,eventheirknowledgeofhistory,geography,mathematicsandsoon.ExerciseyourmindSummaryyourthesis•ProvsConCONLUSIONSfrompros•1,Fromallabovewehavementioned,it’sverycleartoseethatonlinegameshavevariousadvantages.•First,Throughtheeffectiveuseofanimationandothergraphicalfeaturesoverall,onlinegamesaregenerallygoodforsatisfyingleisurerequirementsastheyareusuallyfreeandeasilyaccessible.•Secondly,onlinegamesalsoelevateindividual’swayofthinking,andimprovetheirlogicalabilities,inadegree,whichcanpreventbraindiseasesbypromotingpeople’sattentionspanandprovidecriticalthingkingskills•Finally,insomecertainonlinegames,theycancultivateyoungpeopleasenseofbelongingandloyalty,letthemknowhowtoworkinateamandcommunicatewithothers.•Inaword,wefirmlybelievethatonlinegamesaregoodforyoungpeople.•ENDthankyou