综合英语教程第五册 课后答案 课件Unit-09 Kids and Computers

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Unit9KidsandComputers:DigitalDanger新世纪高等院校英语专业本科系列教材(修订版)综合教程第五册(第2版)电子教案上海外语教育出版社南京信息工程大学刘杰海综合教程5(第2版)电子教案ContentspageContentsLearningObjectivesPre-readingActivitiesGlobalReadingDetailedReadingConsolidationActivitiesFurtherEnhancement综合教程5(第2版)电子教案LearningObjectivesLearningObjectivesRhetoricalskill:contrastKeylanguage&grammarpointsWritingstrategies:persuasivewritingTheme:humanityandtechnology综合教程5(第2版)电子教案Pre-R:pictureactivationPictureActivation|Pre-questionsIstheinventionofcomputerablissoranightmareforhumanbeings?综合教程5(第2版)电子教案Pre-R:Q11.Computersareindispensableinandoutofclassforourstudies.Computerscanbeusedforinformation,instructionandentertainment.Howdoyoutakeadvantageofyourcomputer?PictureActivation|Pre-questionsOpentodiscussion.综合教程5(第2版)电子教案Pre-R:Q22.Withtheadventofcomputers,videogamescameintobeing,whichhavearousedgreatcontroversy.Doyouplaythem?Andwhat'syouropinionaboutthem,helpfulorharmfulinyourlife?PictureActivation|Pre-questionsOpentodiscussion.综合教程5(第2版)电子教案G-R:textintroduction-1Thisexpositoryessay,developedmainlybycontrast,containsvividaccounts,andimpressivedescriptionsofbothtypicallyactiveandpassivegamesthatkidsoftenplay.Asissuggestedbythetitle,thisessaymainlyprovesorillustratesthedigitaldangertowhichsomanychildrenareexposed.Arecomputergamesfundamentallydifferentfromboardgames?Doestalkingonthephonedevelopthesameskillsaschattingonline?What'sthedifferencebetweenpaintingwithwatercolorsandcoloringwithadesktoppaintboxprogram?AlisonSperry,thewriterofthisessayexploredthesequestionsandcameupwithsomedisturbinganswers.TextIntroduction|CultureNotes|Author|Structure综合教程5(第2版)电子教案G-R:culturenote-1Nintendobabies(Paragraph2)childrenwhogrewupduringaperiodwhenvideogamesdevelopedbyNintendoCo.,Ltd.(任天堂公司),aleadingmanufacturerofhomevideogamesandportablevideogames,wereverypopular.TextIntroduction|CultureNotes|Author|Structure综合教程5(第2版)电子教案G-R:culturenote-2VirtualBoyandMortalKombat(Paragraph2)VirtualBoyisNintendo'sunique3-Dgamingsystemandwasreleasedinfall,1995;MortalKombatisaseriesofNintendo'sfightinggames.TextIntroduction|CultureNotes|Author|Structure综合教程5(第2版)电子教案G-R:culturenote-3UncleWiggly(Paragraph2)aseriesofpopularchildren'sstoriesthemedaroundakindly,elderly,rabbitgentleman,UncleWigglyLongears,whichwerefirstwrittenin1910byHowardR.Garriswhowroteanewadventureeverydayfor50yearsTextIntroduction|CultureNotes|Author|Structure综合教程5(第2版)电子教案G-R:culturenote-4Play-Doh(Paragraph3)atrademarkforasoftcoloredmodelingmaterialusedespeciallybychildrenTextIntroduction|CultureNotes|Author|Structure综合教程5(第2版)电子教案G-R:culturenote-5Monopoly(Paragraph7)atrademarkforareal-estatetradingboardgameTextIntroduction|CultureNotes|Author|Structure综合教程5(第2版)电子教案G-R:authorAlisonSperrygraduatedwithabachelor'sdegreeinhistoryandmuseumstudiesin2004fromtheStateUniversityofNewYork,CollegeatPotsdam.Upongraduation,heobtainedamanager’spositionattheBellagioGalleryofFineArtinLasVegas,NV.AfterrelocatingtoHawaiiheiscurrentlyenrolledintheLibraryandInformationScienceGraduateProgramattheUniversityofHawaiiatManoa.Healsoworksasafreelancewriterforonlinepublications.TextIntroduction|CultureNotes|Author|Structure综合教程5(第2版)电子教案G-R:structuralanalysisTextIntroduction|CultureNotes|Author|StructurePart1(1-2)thebeginningpart,presentthefirstcontrast:thefirstparagraphexemplifiesthepositiveinfluenceofactivegamesonkids,whilethesecondparagraphpointsouttheenormousimpactofpassivegamesonchildren.Part2(3-8)concretelyillustratethepositiveinfluenceofactivegamesonkidsandthenegativeimpactofpassiveelectronicgamesoractivities.Part3(9-10)concludingpartoftheessay,indirectlyemphasizestheawfulimpactonchildrenexertedbysuchdepressinglyfamiliargamesasaredescribedintheeighthparagraph.综合教程5(第2版)电子教案DR-p1textKIDSANDCOMPUTERS:DIGITALDANGERAlisonSperry1.There'safamiliarsaying,Playischildren'swork.Throughplay,peoplewhostudychilddevelopmenttellus,childrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.Playinghouseorschool,forexample,helpsthemtryontherolesofMomorDadorteacher.Athleticactivitieshelpkidsdevelopcoordination,learntoworkaspartofagroup,andgainconfidenceandasenseoffairplay.Evensolitaryactivitieslikereadingconnectchildrenwiththewiderworld,encouragingasenseofempathywiththegreaterhumanfamily.DetailedReading综合教程5(第2版)电子教案DR-p2atext2.Butinveryrecentyears,otherformsofentertainmenthavehadanenormousimpactongrowingchildren.Formanykids,computeractivitiesandvideogamesnowtakeupmuch—evenmost—ofthetimeformerlydevotedtomoretraditionalformsofplay.EnteringadulthoodnowarethefirstNintendobabies,agenerationraisedmoreonVirtualBoyandMortalKombatthanbaseballandUncleWiggly.Howhavetheybeenaffectedbythischangeintheconceptofplay?Socialscientists,parents,andtalkshowpunditswillbedebatingthequestionforyearstocome.Butwecanstartdrawingourownconclusions.DetailedReading综合教程5(第2版)电子教案DR-p2btextAsamusingandingeniousaselectronicentertainmentcanbe,children—andsocietytheylivein—aretheloserswhentheyrelyontheseformsoffun.Unliketraditionalgamesandtoys,wiredentertainmentencourageskidstobeunimaginative,sociallyimmature,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