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国家软件人才国际培训(西安)基地胜利大逃亡项目设计小组第1页共16页胜利大逃亡测试计划说明书产品文档测试计划说明书产品版本密级文档编号20090722-3V2.0内部产品名称胜利大逃亡共16页撰写:卫大龙、程佳、陈云云日期:2009-7-22审核:陶宗宣日期:2009-7-22批准:张明日期:2009-7-22国家软件人才国际培训(西安)基地胜利大逃亡项目设计小组第2页共16页目录1.简介···············································································································31.1目的··········································································································31.2背景··········································································································31.2.1开发意图································································································································31.2.2应用目标································································································································31.2.3游戏简介································································································································31.2.4游戏主要功能························································································································41.2.5测试重点·································································································································41.3范围··········································································································52.测试参考文档和测试提交文档··············································································52.1测试参考文档······························································································52.2测试提交文档······························································································63.测试进度·········································································································64.测试资源·········································································································74.1人力资源····································································································74.2测试环境····································································································74.3测试工具····································································································85.系统风险、优先级·······························································································86.测试策略···········································································································96.1数据和数据库完整性测试················································································96.2单元测试···································································································106.3集成测试···································································································106.4功能测试···································································································116.5用户界面测试······························································································126.6性能评测···································································································136.7故障转移和恢复测试·····················································································136.8安装测试···································································································157.问题严重度描述·································································································158.附录:项目任务·································································································15后记··················································································································16国家软件人才国际培训(西安)基地胜利大逃亡项目设计小组第3页共16页1.简介1.1目的制定该测试计划书主要为了能够对开发过程中的部分环节进行有序、高效地测试,最终可最大限度地发现软件中的错误,并减少软件中残留的错误。该计划书对后面的测试有以下帮助:(1)确定测试进度,利于测试过程中工作的合理安排(2)确定所需的资源,包括人力资源、测试环境和测试工具(3)确定可采用的测试策略,并对这些策略加以说明(4)界定测试通过与不通过的准则(5)评估可能出现的风险(6)明确测试工程中所需的参考资料和最终所需交付的文件1.2背景1.2.1开发意图随着全球手机用户数量地快速增长,并且现在支持Java功能的手机的性能越来越好,手机游戏的市场前景非常可观,因此开发一款供手机用户休闲娱乐的游戏是很有价值的。1.2.2应用目标游戏的设计主要以休闲娱乐为主,主要应用于手机;由于手机的便携性,用户在闲暇时,可通过游戏缓解压力,同时可挑战自我,体验游戏的乐趣。1.2.3游戏简介游戏分为两个模式:剧情模式和挑战模式。国家软件人才国际培训(西安)基地胜利大逃亡项目设计小组第4页共16页剧情模式是在孙悟空大闹天宫失败被天帝打入地狱后开始逃亡展开的,寻求自由的孙悟空必须通过地狱、人间、天界三界才能得到自由,冒险从此开始。挑战模式即根据玩家躲避障碍物的持续时间来计算分数。游戏的规则为封闭空间躲避障碍物,用户可按键上下左右控制游戏角色的移动方向;游戏可考验玩家的反应能力,观察能力,预判能力。1.2.4游戏主要功能首先在手机上运行该游戏后进入加载界面—一段闪屏。加载完毕后自动进入欢迎界面,欢迎界面包括5个按钮选项:开始游戏,声音设置,游戏指南,关于我们和退出。开始游戏包括两种模式:剧情模式和挑战模式。可通过声音按键来设置声音的开关。1.2.5测试重点主要对软件的设计、功能实现、用户界面、安装及系统稳定性等部分进行测试,尽可能多地发现错误。欢迎界面开始游戏开始游戏声音设置游戏指南关于我们退出开关剧情模式挑战模式新的开始再续前缘开始挑战最高分国家软件人才国际培训(西安)基地胜利大逃亡项目设计小组第5页共16页1.3范围本测试计划包含单元测试、集成测试和系统测试三个阶段,对应的测试策略有数据库完整性测试、功能测试、用户界面测试和性能测试。单元测试又称为模块测试,是针对软件设计的最小单位程序模块进行正确性检查的测试工作,单元测试需要从程序内部结构出发设计测试用例,多个模块可以平行地独立进行单元测试。对本项目各模块进行单元测试,使用白盒测试方法。测试的内容主要包括:模块接口测试、局部数据测试、路径测试、异常处理测试、边界测试等。本项目由许多不同的模块组成,因此需要集成测试。集成测试又称为组装测试或联合测试,在单元测试的基础上,需要将所有模块按照概要设计说明书和详细设计说明书的要求组装起来进行测试,用以发现各模块之间的接口问题。采用黑盒测试和覆盖技术进行测试。本项目为手机娱乐游戏,对用户界面设计也有一定要求,因此有必要进行用户界面测试。本项目需占用一定的系统资源,因此,应对系统的使用情况进行测试。本游戏与手机用户进行交互,涉及到安装问题、响应时间、处理效率等,因此有必要进行安装测试和性能测试。2.测试参考文档和测试提交文档2.1测试参考文档下表列出了制定测试计划时所使用的文档,并标明了各文档的可用性。国家软件人才国际培训(西安)基地胜利大逃亡项目设计小组第6页共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