rimworld参数修改

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你想改的東西在Mods\Core\Defs\ThingDefs_Items\中,找到東西,改stackLimit的數字即可。堆叠用食物當栗子好了,銅鶴門,請打開課本Mods\Core\Defs\ThingDefs_Items\Items_Meals.xml首先大家會看到ThingDefName=MealBaseAbstract=True,這是食物的基礎,下邊的生存食品包defNameMealSurvivalPack/defName跟會腐爛的餐飲ThingDefParentName=MealBaseName=MealRottableAbstract=True的資料都有部份繼承自這裡,就是ParentName=MealBase這行了,後面四種餐飲(包括營養劑)都繼承的MealRottable的資料,所以只要簡單粗暴的把ThingDefName=MealBaseAbstract=True下的stackLimit10/stackLimit改成stackLimit11/stackLimit就能重疊11個食物了截圖....哎呀,忘了把截圖效入小畫家了,我再截一次...玩A12的时候后期资源太多,放箱子里据说会导致卡顿,不得已修改堆叠数,现在已经是开新档必修改的地步了,一般我都在后面加个0……A13原版的地址变化不大原版大部分物品在Mods\Core\Defs\ThingDefs_Items里Items_Resource_Stuff.xml里是金、银、铁、玻璃钢、原木、铀、翡翠,铁、玻璃钢、原木要手动添加堆叠代码stackLimitxxxx/stackLimitItems_Resource_RawPlant里是干草Items_Resource_Manufactured.xml里是炮弹和零件Items_Meals.xml是盒饭Items_Luxury.xml里是啤酒巧克力和“unspecifiedresource”未指定资源,算是默认堆叠数?闪耀科技在GlitterTech\Defs\ThingDefs\GT_Resources.xml阿尔法、贝塔、钛合金、硅之类乱七八糟的,全部需要手动添加堆叠代码如果添加了木工扩展ExtendedWoodworking的话,木头的堆叠数要在mod里另外再设置ExtendedWoodworking\Defs\ThingDefs\EW-New_Woodtypes.xml各种木头,包括原木Core\Defs\StatDefs\Stats_Pawns_General.xml搜CarryingCapacity,defaultBaseValue里是携带量,加个0,一整块地收的土豆一次全搬走所以今次解剖溫帶森林好了。BiomeDef由BiomeDef到/BiomeDef就是一套完整的生態定意,總之大家記著,一對標籤/標籤就是一個完整的項目...defNameTemperateForest/defNamedefName定義了項目的內部稱呼labeltemperateforest/labellabel就是你正常在遊戲中看到的物品名字,漢化就是把這玩意跟下一行的介紹description翻譯成中文descriptionAfriendlybiomedominatedbyforestsofdeciduoustreesinterspersedwithfertileclearings.Manyspeciesofanimalsmovearoundinthetreesandontheplains./description參考上一行。workerClassBiomeWorker_TemperateForest/workerClass不重要的不解釋,以後連這行一起省略。animalDensity6.0/animalDensity動物密度,數字越大動物越多plantDensity0.83/plantDensity植物密度,同上(以後用代替)baseColor(0.341,0.525,0.180)/baseColor在大地圖的顏色soundsAmbientliAmbientNightInsects_Standard/li/soundsAmbient聲音相關,沒研究diseases疾病,定義了這地型會發生的疾病,沒錯,把這標籤中的東西砍了溫帶森林就不再會有人生病了。lidiseaseIncDisease_Flu/diseaseInc疾病的種類mtbDays70/mtbDays發生的頻率,應該是數字越小頻率越高/lilidiseaseIncDisease_Plague/diseaseIncmtbDays70/mtbDays/lilidiseaseIncDisease_Malaria/diseaseIncmtbDays70/mtbDays/lilidiseaseIncDisease_FibrousMechanites/diseaseIncmtbDays220/mtbDays/lilidiseaseIncDisease_SensoryMechanites/diseaseIncmtbDays220/mtbDays/lilidiseaseIncDisease_GutWorms/diseaseIncmtbDays140/mtbDays/lilidiseaseIncDisease_MuscleParasites/diseaseIncmtbDays140/mtbDays/li/diseasesterrainsByFertility這裡定義了土壤Soil跟沃土SoilRichliterrainSoil/terrainmin-999/minmax0.87/max如果把這裡改為-998/liliterrainSoilRich/terrainmin0.87/min還有這裡改為-998...喵....max999/max/li/terrainsByFertilityterrainPatchMakers這裡改地型....liperlinFrequency0.015/perlinFrequency發生的頻率,建議不要超過1.0thresholdsliterrainSoilRich/terrainmin0.73/minmax0.80/max/li這裡定義了怎樣的地質會變成沃土,下略literrainMud/terrainmin0.80/minmax0.93/max/liliterrainWaterShallow/terrainmin0.93/minmax1.06/max/liliterrainWaterDeep/terrainmin1.06/minmax999/max/li/thresholds/li/terrainPatchMakersbaseWeatherCommonalities天氣的發生率,當然數字越大機率越高Clear18/Clear晴天Fog1/Fog霧Rain2/Rain雨DryThunderstorm1/DryThunderstorm晴天霹靂(直接改0算了......)RainyThunderstorm1/RainyThunderstorm雷雨FoggyRain1/FoggyRain霧雨SnowGentle4/SnowGentle紳士雪(下雪-輕微)SnowHard4/SnowHard硬雪(下雪-嚴重)/baseWeatherCommonalitieswildPlants野生植物liplantPlantRaspberry/plant野莓耶.....commonality0.1/commonality機率,數字越大.....好像說很多次了,不再解釋了.../liliplantPlantBush/plant灌木commonality0.7/commonality/liliplantPlantGrass/plant草commonality6.9/commonality/liliplantPlantDandelion/plant蒲公英commonality0.8/commonality/liliplantPlantTreeOak/plant樹commonality0.5/commonality/liliplantPlantTreePoplar/plant樹commonality0.5/commonality/li/wildPlantswildAnimals野生動物lianimalDeer/animal鹿,話說你要不要改成Thrumbo?commonality0.5/commonality機率/lilianimalMuffalo/animalcommonality0.2/commonality/lilianimalAlpaca/animalcommonality0.1/commonality/lilianimalSquirrel/animalcommonality1/commonality/lilianimalWildBoar/animalcommonality0.5/commonality/lilianimalBoomrat/animalcommonality0.25/commonality/lilianimalTortoise/animalcommonality0.4/commonality/lilianimalHare/animalcommonality1/commonality/lilianimalBoomalope/animalcommonality0.2/commonality/lilianimalWarg/animalcommonality0.05/commonality/lilianimalGrizzlyBear/animalcommonality0.075/commonality/lilianimalCougar/animalcommonality0.025/commonality/li/wildAnimals/BiomeDef

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