2016年12月四级真题(第三套)

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2016年12月四级考试真题(第三套)PartIWriting(30minutes)Directions:Forthispart,youareallowed30minutestowriteanessay.Supposeyouhavetwooptionsupongraduation:oneistotakeajobinacompanyandtheothertogotoagraduateschool.Youaretomakeachoicebetweenthetwo.Writeanessaytoexplainthereasonsforyourchoice.Youshouldwriteatleast120wordsbutnomorethan180words.PartIIListeningComprehension(30minutes)卷三听力部分与卷二相同。PartIIIReadingComprehension(40minutes)SectionADirections:Inthissection,thereisapassagewithtenblanks.Youarerequiredtoselectonewordforeachblankfromalistofchoicesgiveninawordbankfollowingthepassage.Readthepassagethroughcarefullybeforemakingyourchoices.Eachchoiceinthebankisidentifiedbyaletter.PleasemarkthecorrespondingletterforeachitemonAnswerSheet2withasinglelinethroughthecentre.Youmaynotuseanyofthewordsinthebankmorethanonce.Questions26to35arebasedonthefollowingpassage.Whensomeonecommitsacriminalact,wealwayshopethepunishmentwillmatchtheoffense.Butwhenitcomestooneofthecruelestcrimes-animalfighting-things26workoutthatway.Dog-fightingvictimsare27andkilledforprofitand“sport,”yettheircriminalabusersoftenreceivea28sentenceforcausingalifetimeofpain.Roughlyhalfofallfederally-convictedanimalfightersonlygetprobation(缓刑).Someprogresshasbeenmadeintheprosecution(起诉)ofanimalfighters.ButfederaljudgesoftenrelyheavilyontheU.S.SentencingGuidelineswhenthey29penalties,andinthecaseofanimalfighting,thoseguidelinesareoutdatedandextremely30.TheU.S.SentencingCommission,which31thesesentencingguidelines,isrevisitingthem,proposingtoraisetheminimumsentencefrom6-12to21-27months,Thisisastepintheright32,butwe’dliketoseetheU.S.SentencingCommissionmakefurtherchangestotheguidelines.Alongwiththiseffort,we’reworkingwithanimaladvocatesandstateandfederallawmakersto33anti-crueltylawsacrossthecountry,aswellassupportinglawsandpoliciesthatassistbecausethehighanimal34thatcareforanimalfightingvictims.Thishelpis35importantbecausethehighcostofcaringforanimalvictimsisamajorfactorthatpreventspeoplefromgettinginvolvedincrueltycasesinthefirstplace.注意:此部分试题请在答题卡2上作答。A)convenientB)createsC)criticallyD)determineE)directionF)hesitateG)inadequateH)inspiredI)methodJ)minimalK)rarelyL)sheltersM)strengthenN)sufferingsO)torturedSectionBDirections:Inthissection,youaregoingtoreadapassagewithtenstatementsattachedtoit.Eachstatementcontainsinformationgiveninoneoftheparagraphs.Identifytheparagraphfromwhichtheinformationisderived.Youmaychooseaparagraphmorethanonce.Eachparagraphismarkedwithaletter.AnswerthequestionbymarkingthecorrespondingletteronAnswerSheet2.WhenWorkBecomesaGame[A]Whatmotivatesemployeestodotheirjobswell?Competitionwithcoworkers,forsome.Thepromiseofrewards,forothers.Pureenjoymentofproblem-solving,foraluckyfew.[B]Increasingly,companiesaretappingintothesedesiresdirectlythroughwhathascometobeknownas“gamification”:essentially,turningworkintoagame.“Gamificationisaboutunderstandingwhatitisthatmakesgamesengagingandwhatgamedesignersdotocreateagreatexperienceingames,andtakingthoselearningsandapplyingthemtoothercontextssuchastheworkplaceandeducation,”explainsKevinWerbach,agamificationexpertwhoteachesattheWhartonSchoolofBusinessattheUniversityofPennsylvaniaintheUnitedStates.[C]Itmightmeanmonitoringemployeeproductivityonadigitalleaderboardandofferingprizestothewinners,orgivingemployeesdigitalbadgesorstarsforcompletingcertainactivities.Itcouldalsomeantrainingemployeeshowtodotheirjobsthroughvideogameplatforms.CompaniesfromGoogletoL’OréaltoIBMtoWellsFargoareknowntousesomedegreeofgamificationintheirworkplaces.Andmoreandmorecompaniesarejoiningthem.Arecentreportsuggeststhattheglobalgamificationmarketwillgrowfrom$1.65billionin2015to$11.1billionby2020.[D]Theconceptofgamificationisnotentirelynew,Werbachsays.Companies,marketersandteachershavelonglookedforfunwaystoengagepeople’sreward-seekingorcompetitivespirits.CrackerJackshasbeen“gamifying”itssnackfoodbyputtingasmallprizeinsideformorethan100years,headds,andtheturn-of-the-centurysteelmagnate(巨头)CharlesSchwabissaidtohaveoftencomeintohismotivatingthenextshiftofworkerstobeatthepreviousone.[E]Buttheword“gamification”andthewidespread,consciousapplicationoftheconceptonlybeganinearnestaboutfiveyearsago,Werbachsays.Thanksinparttovideogames,thegenerationnowenteringtheworkforceisespeciallyopentotheideaofhavingtheirworkgamified.“Weareatapointwhereinmuchofthedevelopedworldthevastmajorityofyoungpeoplegrewupplayingvideogames,andanincreasinglyhighpercentageofadultplaythesevideogamestoo,”Werbachsays.[F]Anumberofcompanieshavesprungup-GamEffective,BunchballandBadgeville,tonameafew-inrecentyearsofferinggamificationplatformsforbusinesses.Theplatformsthataremosteffectiveturnemployees’ordinaryjobtasksintopartofarichadventurenarrative.“Whatmakesagamemage-likeisthattheplayeractuallycaresabouttheoutcome,”Werbachsays.Theprincipleisaboutunderstandingwhatismotivatingtothisgroupofplayers,whichrequiressomeunderstandingofpsychology.[G]Somepeople,Werbachsays,aremotivatedbycompetition.Salespeopleoftenfallintothiscategory.Forthem,therightkindofgamificationmightbeturningtheirsalespitchesintoacom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