游戏策划01

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游戏策划山东大学软件学院2011秋教材GameDesignWorkshop,SecondEdition:APlay-centricApproachtoCreatingInnovativeGamesMorganKaufmann,ISBN:0240809742,February08,2008参考书黄石,丁肇辰,陈妍洁,数字游戏策划(数字娱乐设计系列教材),清华大学出版社,2008年6月信息产业部软件与集成电路促进中心;北京汇众益智科技有限公司,游戏架构设计与策划,电子工业出版社,2007年6月内容简介本课程主要内容包括游戏策划概要、游戏性要素、游戏策划思想和针对不同类型的游戏策划方法等,通过深入浅出地介绍当前游戏策划的理论和方法,并通过紧密结合实践训练,力图使学生深入理解并掌握游戏策划及实施的流程与方法。课堂教学与案例实践相结合,教学环节包括课堂讲解、独立策划与分组讨论、案例分析、游戏策划文档制作PartIGameDesignBasicsOneofthemostdifficulttaskspeoplecanperform,howevermuchothersmaydespiseit,istheinventionofgoodgames.—C.G.JungGamesareanintegralpartofallknownhumancultures.Digitalgames,inalltheirvariousformatsandgenres,arejustanewexpressionofthisancientmethodofsocialinteraction.gamedesignerPartengineer,partentertainer,partmathematician,andpartsocialdirectortheroleofthegamedesigneristocraftasetofruleswithinwhichtherearemeansandmotivationtoplay.createthatelusivecombinationofchallenge,competition,andinteractionthatplayersjustcall“fun”GameindustryGameindustryrevenueshavebeengrowingatadouble-digitrateforyearsandhaverecentlyeclipsedthedomesticboxofficerevenuesofthefilmindustry,reaching12.5billiondollarsin2007digitalgamesthesecondmostpopularformofentertainmentaftertelevisionapproachexercisedrivenandextremelynon-technicalThecomplexitiesofsoftwaredevelopmentoftenhamperadesigner’sabilitytoseethestructuralelementsoftheirsystemclearlymostimportantskillinthegamedesign:theprocessofprototyping,playtesting,andrevisingyoursystembasedonplayerfeedback3StepsStartwithanunderstandingofhowgameswork.Learnaboutrules,procedures,objectives,etc.Learntoconceptualize,prototype,andplaytestyouroriginalgames.Createroughphysicalordigitalprototypesofyourdesignsthatallowyoutoseparatetheessentialsystemelementsfromthecomplexitiesoffullproduction.Understandtheindustryandtheplaceofthegamedesignerinitdigitalgameshavethecapacitytotakeustoamazingnewworldswithfantasticcharactersandfullyrealizedinteractiveenvironmentstheappealofdigitalgamesforplayershasitsrootsinthesamebasicimpulsesanddesiresasthegamesthathavecomebeforethemtolearnnewskills,tofeelasenseofachievement,tointeractwithfriendsandfamily,andsometimesjusttopassthetime“playcentric”approachkeytodesigninginnovative,emotionallyengaginggameexperiences1stchapter:lookatthespecialroleplayedbythegamedesignerthroughouttheprocess,thedesigner’srelationshiptotheproductionteam,theskillsandvisionadesignermustpossess,andthemethodbywhichadesignerbringsplayersintotheprocess.structureofgameslookattheessentialstructureofgames—theformal,dramatic,anddynamicelementsthatadesignermustworkwithtocreatethatall-importantplayerexperience.thefundamentalbuildingblocksofgamedesign,andtheyprovideanunderstandingofwhatittakestocreategreatgames.TheRoleoftheGameDesignercreatetheobjectives,rules,andprocedures,thinksupthedramaticpremiseandgivesitlife,andisresponsibleforplanningeverythingnecessarytocreateacompellingplayerexperienceplansthestructuralelementsofasystemthat,whensetinmotionbytheplayers,createstheinteractiveexperiencequestionswhatdoesittaketobeagamedesigner?Whatkindsoftalentsandskillsdoyouneed?Whatwillbeexpectedofyouduringtheprocess?whatisthebestmethodofdesigningforagame?AnAdvocateforthePlayerTheroleofthegamedesigneris,firstandforemost,tobeanadvocatefortheplayer.mustlookattheworldofgamesthroughtheplayer’seyeswhatmakesagamegreatissolidgameplaytokeepyourconcentrationfocusedontheplayerexperienceandnotallowyourselftobedistractedbytheotherconcernsofproductionPlaytestersPlaytestersarepeoplewhoplayyourgameandprovidefeedbackontheexperiencesothatyoucanmoveforwardwithafreshperspectiveObservetheirexperienceandtrytoseethegamethroughtheireyestoknowthatplaytestingistheheartofthedesignprocessPlaytestgroupMoreplaytestgroupsExercise1.1:BecomeaTesterTakeontheroleofatester.GoplayagameandobserveyourselfasyouplayWritedownwhatyou’redoingandfeeling.Trytocreateonepageofdetailednotesonyourbehaviorsandactions.Thenrepeatthisexperiencewhilewatchingafriendplaythesamegame.Comparethetwosetsofnotesandanalyzewhatyou’velearnedfromtheprocess.PassionsandSkillsFirst,agreatgamedesignerissomeonewholovestocreateplayfulsituations.Apassionforgamesandplayistheonethreadallgreatdesignershaveincommon.you’llneedtodevelopsomeotherimportantskillsinadditiontoyourloveofgamesandyourunderstandingoftheplaycentricprocessCommunicationimportantskillthatyou,asagamedesigner,candevelopistheabilitytocommunicateclearlyandeffectivelywithalltheotherpeoplewhowillbeworkingonyourgameCommunicatingwithteammembersgoodcommunicationgoodcommunicationdoesn’tjustmeanwritingandspeaking—italsomeansbecomingagoodlistenerandagreatcompromiserPerhapsoneofthehardestthingstodoinlifeiscompromiseTeamworkGameproductioncanbeoneofthemostintense,collaborativeprocessesyou’lleverexperience.hardcorecomputerscientiststalentedillustratorsandanimatorsmoney-mindedexecutivesandbusinessmanagerstherangeofpersonalitiesisincredibleinmanycasesthetaskofgamedesignisateameffortTeamworkProcessagamebecomesunbalancedwhiletryingtocorrectanissuebecausethedesignergetstooclosetothework

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