基于ANDROID系统的五子棋游戏开发与实现

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题目基于Android系统的五子棋游戏开发与实现学生姓名学号所在系(院)计算机科学与技术专业名称年级指导教师于桂玲职称讲师2013年6月10日北京邮电大学毕业设计(论文)诚信声明本人声明所呈交的毕业设计(论文),题目《基于Android平台的五子棋游戏开发与实现》是本人在指导教师的指导下,独立进行研究工作所取得的成果,除了文中特别加以标注和致谢中所罗列的内容以外,毕业设计(论文)中不包含其他人已经发表或撰写过的研究成果,也不包含为获得北京邮电大学或其他教育机构的学位或证书而使用过的材料。申请学位论文与资料若有不实之处,本人承担一切相关责任。本人签名:日期:毕业设计(论文)使用权的说明本人完全了解北京邮电大学有关保管、使用论文的规定,其中包括:①学校有权保管、并向有关部门送交学位论文的原件与复印件;②学校可以采用影印、缩印或其它复制手段复制并保存论文;③学校可允许论文被查阅或借阅;④学校可以学术交流为目的,复制赠送和交换学位论文;⑤学校可以公布学位论文的全部或部分内容。本人签名:日期:指导教师签名:日期:北京邮电大学毕业设计(论文)I题目基于Android平台的五子棋游戏开发与实现摘要随着互联网的逐步深入,我们的生活也随之有了很大的改变。Android的代码是被公开的,它以Linux为基础,在很短的时间里伫立到了智能机的顶端,所以用Android来对软件进行开发很有必要。本文详细介绍了怎样用Java语言在Android平台上编写游戏。开发五子棋游戏更重视对系统的分析和设计阶段而不仅仅是一个简单的游戏。本文是严格符合软件工程学中对软件设计的要求的,先是总体的设计一个大概的软件周期的计划,然后按照计划分开阶段对它进行严格的管理,并对软件的大框架设计和细节设计进行了主要的介绍,程序运行开始后,又继续的完善设计,并运用surface重绘等存储数据以致最终得到一个集优美的界面、便捷的操作和良好的视觉感应于一身的可操作性系统,即“基于Android平台五子棋游戏的设计与开发”。关键词:AndroidJava软件工程五子棋游戏北京邮电大学毕业设计(论文)IITitleThefiveinarowgamebasedonAndroidAbstractWiththeaccelerationdevelopmentoftheInternet,ourlifehashadtheverybigchange.Android'scodeisopen,itisbasedonLinux,inaveryshorttimestoodatthetopoftheSmartphone,souseAndroidtosoftwaredevelopmentisnecessary.ThispaperintroducesindetailhowtouseJavalanguagetowritethegameontheAndroidplatform.Gobanggamedevelopmentmoreemphasisonsystemanalysisanddesignstageofthenotjustasimplegame.Thisarticleisstrictlyconformtotherequirementsofsoftwareengineeringforsoftwaredesign,firsttheoveralldesignofageneralsoftwarecycleofplan,andthenaccordingtotheplanphaseseparatelytostrictmanagement,andtheframeworkofsoftwaredesignanddetaileddesign,themainprogramisrunningafterthestart,andcontinuetoperfectthedesign,andredrawnusingsurfaceandotherstoredatasothateventuallygetacollectionofbeautifulinterface,convenientoperationandgoodvisualinductionofoperationalsystem,namelyGobanggame,basedonAndroidplatformofdesignanddevelopment.Keywords:AndroidJavaSoftwareEngineeringFiveinaRow北京邮电大学毕业设计(论文)III目录1前言.....................................................................................................................11.1课题研究背景····················································································11.2课题研究的意义和目的········································································41.3可行性研究·······················································································51.3.1技术可行性.........................................................................................................51.3.2经济可行性.........................................................................................................61.3.3操作可行性.........................................................................................................61.4本章小结··························································································72需求分析与系统设计........................................................................................82.1需求分析与创新意义···········································································82.1.1系统的需求分析.................................................................................................82.1.2系统的创新与意义.............................................................................................82.2系统的功能设计·················································································92.2.1人机对战.............................................................................................................92.2.2人人对战.............................................................................................................92.2.3关于...................................................................................................................102.3系统的组成与实现原理······································································102.3.1系统组成...........................................................................................................102.3.2系统实现原理...................................................................................................102.4本章小结·························································································113客户端系统的实现..........................................................................................123.1用户进入游戏··················································································133.2人人对战························································································153.3人机对战························································································203.4关于······························································································223.5本章小结························································································22北京邮电大学毕业设计(论文)IV4系统的测试......................................................................................................234.1系统的测试环境···············································································234.1.1系统的开发环境...............................................................................................234.1.2系统运行环境........................................................................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