浅析LOL(英雄联盟)市场营销策略学院:专业:学号:学生姓名:指导教师:年月毕业论文指导教师审阅意见题目:评语:指导教师:(签字)年月日毕业设计(论文)答辩成绩评定专业毕业设计(论文)第答辩委员会于年月日审定了班级学生的毕业设计(论文)。设计(论文)题目:设计(论文)说明书共页,设计图纸张。毕业设计(论文)答辩委员会意见:成绩:专业毕业设计(论文)答辩委员会主任委员(签字)、摘要进入21世纪以来,随着互联网与计算机技术的发展,网络游戏产业已经成为全球瞩目的顶尖娱乐产业。在我国网络游戏产业正处于飞速发展时期,市场前景一片光明,大量企业和资本涌入网络游戏市场,市场竞争激烈,然而却缺乏有针对性的营销方式。本文即是以此为背景,首先介绍了腾讯公司新代理的一款游戏,然后从目前网络游戏市场的发展概况,到价格营销和渠道营销方面,着重分析了网络游戏市场中所采用的营销模式,最后对网游市场营销方式提出相关建议。上个世纪末的互联网经济的起伏式发展后,2001年开始逐渐形成新的网络经济模式,网络游戏行业随着互联网经济的发展逐渐规模化、产业化,并成为最具利润的网络产业之一,中国网络游戏产业经过十年的发展,已经形成了巨大的产业规模。在如此快速发展背景下,我国网络游戏市场上的营销特点就显得格外引人瞩目。文旨在运用营销理论,分析LOL(英雄联盟)营销的市场环境,从LOL(英雄联盟)营销现状出发,为完善LOL(英雄联盟)市场营销提供可行的对策。论文首先对LOL(英雄联盟)营销环境及市场进行了分析,指出LOL(英雄联盟)产品正处于成长阶段,应集中优势资源大力发展。接下来描述了LOL(英雄联盟)营销现伏,指出LOL(英雄联盟)营销工作还存在许多难点,提出了完善LOL(英雄联盟)营销的对策及建议。之所以先选择LOL(英雄联盟)作为研究对象,因为LOL(英雄联盟)以老牌DOTA作家精心打造,现今比较火爆的一款网络游戏,无论是短暂的对市场的冲击力,还是今后的发展,腾讯公司在以往网络游戏如地下城与勇士,穿越火线等,证明了它成功的经营业绩。当年的小企鹅已经成为了网络巨人,在腾讯公司代理的LOL(英雄联盟)可以说在同类产品占有霸主的地方。本文分别在LOL(英雄联盟)产品分析,营销渠道,网络游戏生命周期,SWOT分析4大方面组成,充分的了解了网络游戏市场,发现问题并解决,最后结合,以求提高市场地位,在网络游戏取得更大的成功。关键词:腾讯公司;互联网;营销策;SWOTAbstractEntersincetwenty-firstCentury,thedevelopmentofInternetandcomputertechnology,thenetworkgameindustryhasbecometheattentionoftheworld'stopentertainmentindustry.InChina'sonlinegameindustryisinaperiodofrapiddevelopment,themarketprospectsforabright,largeenterprisesandcapitalintothenetworkgamemarket,marketcompetitionisintense,butthelackoftargetedmarketing.Thisarticleisinthisbackground,firstintroducedtheTencentcompanyofnewagentsinagame,andthenfromthepresentnetworkgamemarketdevelopmentsituation,topricemarketingandchannelmarketing,thepaperanalysesthenetworkgamemarketinthemarketingmode,thelastoftheonlinegamesmarketmarketingsuggestions.Attheendoflastcentury,theInterneteconomyanddevelopment,2001begantoformanewnetworkeconomymode,networkgameindustrywiththedevelopmentofInterneteconomygraduallyscale,industrialization,andbecomethemostprofitablenetworkindustries,Chinesenetworkgameindustryaftertenyearsofdevelopment,hasformedahugeindustryscale.Insuchacontextoftherapiddevelopment,China'sonlinegamemarketmarketingcharacteristicisparticularlyeye-catching.Thispaperaimsattheapplicationofthemarketingtheory,analysisoftheLOL(League)marketingmarketenvironment,fromLOL(League)marketingpresentsituation,toimprovetheLOL(League)marketmarketingtoprovidethefeasiblecountermeasure.FirstofallpapersontheLOL(League)marketingenvironmentandmarketundertookananalysis,pointedoutthattheLOL(League)productsareinthegrowthstage,shoulddevelopvigorously.ThendescribestheLOL(League)marketingcurrentsituation,pointedoutthattheLOL(League)marketingworkalsohadmanydifficulties,putforwardtoperfectLOL(League)marketingthecountermeasureandthesuggestion.ThefirstchoiceofLOL(League)astheresearchobject,becausetheLOL(League)totheveteranDOTAwritertocreateelaborate,comparedwiththecurrentpopulargameofanetwork,whetheritisshortofthemarketimpact,orthedevelopmenthenceforth,TencentcompanyinpreviousonlinegamessuchasDungeonFighterOnlineCrossfire,etc.,itprovedsuccessfulbusinessperformance.ThelittlepenguinhasbecometheInternetgiant,TencentcompanyagentinLOL(League)canbesaidthatinsimilarproductsoccupyadominantplace.ThispaperrespectivelyintheLOL(League)productanalysis,marketingchannels,networkgamelifecycle,SWOTanalysisof4majorcomponents,thefullunderstandingofnetworkgamemarket,findandsolve,finally,inordertoimprovemarketposition,inthenetworkgametoachievegreatersuccess.Keywords:Tencentcompany;Internet;marketing;SWOT目录摘要...........................................................................................................................................1Abstract.............................................................................................................................................5第一章绪论...........................................................................................................................91.1研究背景............................................................................................................................91.2研究目的与意义................................................................................................................91.3研究内容与方法..............................................................................................................10第二章理论综述.....................................................................................................................112.1网络游戏市场概述..........................................................................................................112.2网络游戏市场营销模式分析..........................................................................................112.3营销渠道分析..................................................................................................................122.4网络游戏产品价格策略营销..........................................................................................132.5SWOT分析......................................................................................................................152.5.1网络游戏的优势分析(Strength).................................................................