本教学首发于雕刻黑人角色作者:RAFAELGHENCEV翻译:FFD教程出处为网络,转载请注明(本人外文水平有限,翻译中难免有错漏请大家包涵)作者:RAFAELGHENCEV翻译:FFD=========================我是分割线===================================Createdin:zbrush3ConceptWheneverIbeginamodel,IfirstofalltrytodefinewhatdindofmodelI’mgoingtoDevelop.IfI’mgoingforamorecreativetypeofpiecethenIwillstartoffwithsomesketchesanddrawingstofindtherightlookbeforeIstart,becauseonpaperyoucancreateendlesstestsallveryquickly~afterthesketchingstageIwillthenlookforreferencestofine-tunemyvisionoftheworkIwishtocreateand,becauseofthisreferencing,Iwillachieveamuchmorenaturallookintheend.Inthecaseoftheissculpt,Isimplysearchedforsomephotoreferences,becauseIalreadyhadanideaofwhatIwasgoingtocreateforthetopicofthistutorial,“old/gaunt”andsoIdidn’tneedtodoanysketchesbeforeIgottowork(Ref.01a-b)SculptingThefirstthingIalwaysdowheninzbrushisadjusttheperspectivesothatitsuitsmymodel,becausetheperspectivedistortiondependsonthesizeofthetoolusedonthecanvas(Fig.01).toadjusttheperspectiveviewisverysimple:yougotodrawperspectivedistortion.ifyouneddchangethevaluestofixthedistortion,ifyouincreasethevalueyouwillhavelessdistortion,andmoredistortionwithlowervalues.ifthevalueissetto100thecamerawillbeinanorthographicprojection.Ithenselectthesmoothsculptingbrushandadjusttheintensityofit,usuallysettingittosomethingaround20.i’mconfiguringthesmoothbrushherejusttosavetime;I’mnotusingitrightnowbutIwillbeverysoon!basically,tousethesmoothbrushIsimply主要使用软件:zbrush3概念,每当我开始一个模型,我首先尝试定义模型的大感觉。如果我要为一个更有创造性的类型的一张在开始之前我会画些速写和一些比较中看的,因为在纸上你可以快速的尝试一些概念的东西,草图阶段完了以后,我要找参考的工作,我进行微调,我希望创造,最终我们将得到一些比较自然的参考图。为了更好的雕刻,我找一些照片做为参考,我已经有了自己的想法“看起来老和憔悴的老人”所以在我工作前就不需要做任何草图了(Ref.01a-b)。雕刻我要做的第一件事就是在zbrush里把透视角度给开了,使它更适合我的模型,(Fig.01)。调整透视视图是非常简单的:你可以在这个地方找到透视的开关DRAWPERSPECTIVE.如果你提本教学首发于高参数的话你的模型会进行比较大的透视扭曲.然后我选择平滑笔刷,调整它的强度,通常是把它设置为20左右,我之前为SMOOTH笔刷设置了快捷键,所以使用起来很方便,=============================4==================================presstheShiftbutton(shortcutfortheSmoothbrush)andmybrushwillautomaticallychangetoSmooth.ThisiswhyIliketodothisearlyonasithasadefiniteimpactonthespeedofcreationlateron.IgenerallyliketoworkwithalowervalueintheSmoothbrushbecausethiswayitgivesmemorecontrol.AtthispointIturnontheSymmetrytosavetime,becauseeverythingIdoononesideofthemodelwhenthisisturnedonwillalsobedonesymmetricallyontheotherside,too.YoucanturnthisonbygoingtoTransformActivateSymmetry(orpresstheXkeyonyourkeyboard).Igenerallyliketoworkwiththisonlyatthebeginningofthemodel,andlateroniwillturnthisofftoachievemorerealisminmysculpt.Afterimportingthebasemesh(Fig.02),Idon’tsubdividethebasemeshatfirstsoasnottolosetheinitialfocus,whichissimplytoadjusttheshapeofthecharacteratthisstage.Ilookforagoodsilhouetteatsubdivisionlevel0(thiswillchangeduringtheprocess,butbyworkingonthislevelhereIcangetmuchclosertotheconceptthatIhaveinmind).Iliketokeepmymodelatalowsubdivisionlevelhereonlytokeepmyfocusontheshapeandnotonthedetails,butthisismypersonalpreference.SomeZBrushartistswillchoosetomodelatahigherlevelofsubdivisionifitworksbetterforthemthatway,butIpreferthismethodbecauseitissimilartowhenworkingwithtraditionalsculptingmaterial.Inatraditionalsculpturetheshapeisbuiltupfromaverylowqualityatfirstjusttovisualizetheforms,andthenlateronyouaddmoreandmoreclaytobuildupthedetailsandthensmoothitouttorefineitasthelaststage.HereIstarttoblocktheshapeofthecharacterwiththeMovebrush(Fig.03-04);thisbrushmovespointsunderthebrushintheXYplaneofthescreenandI’musingithereatitsdefaultconfiguration,simplychangingtheradiustomodifysmallorlargeareas.Istarttowork我只要按下SHIFT键(平滑笔刷的快捷键)就可以对模型进行平滑。用这种方法能让我更好的控制模型。为了节约时间我打开镜像开关,只要我开启了镜像我刷了一边模型的时候,这个模型的另一边也跟着一起改变。你可以到这个地方找到镜像开关本教学首发于(或者按下X键)。总的来说,我喜欢刚开始的时候把镜像开关打开,到后期我会把它关掉,以取得更多模型真实感。得到了一个基础模型之后(Fig.02),我不会再细分基础模型,以免失去了最初的感觉,,这一阶段主要是调整的形状特征。我会把模型的外轮廓调整好在细分级别为0(这一阶段主要就是调整大的外轮廓,我在这一阶段可以得到更接近的草图概念的感觉)。我想让我的模型在一个低细分级别工作,这样能更好的控制一开始的大感觉,只有大形状没有细节,这是我个人的工作习惯。一些ZBrush艺术家将选择模型在更高层次的细分级别,但是我更喜欢这种低细分级别的方法,因为它是相似的,当工作与传统的雕刻材料。在传统的雕刻就是从一个很低的质量大形开始,然后你慢慢添加更多的细节,要树立和光滑出来作为最后的润色。在这里我开始块形状的性格与MOVE笔刷(Fig.03-04);这个移动点的笔刷可以分别移动XY轴像上的点,我把它的值调成默认配置,只要改变半径大小就可以了。我开始工作了============================5=================================ontheshapeasifusingrealclay;firstofallItrytoestablishagoodbonestructureforthecharacter.InthiscaseIoptedtocreateanAfricanman,sotheheadbonestructureisverydifferentfromaCaucasianone.besically,anAfricanskullhasbiggercheekbonesandthetopoftheskullisnotflatlikeaCaucasianone,whilethebottomoftheskullhasprognathism,meaningthatthejawprotrudesoutwards.TomakesureIgotthisright,Isearchedforsomereferencesinordertobetterunderstandthedifferencesbetweenskullswhenworkingonthisinitialstageofthesculpt.Ifound本教学首发于(Ref.02).Anotherveryimportantthingtokeepaneyeon,besidestheshape,isthe“strength”ofyourcharactertthisstage,alltheproportionsofyourcharacterwilltellyouwhatkindofstrengthyourcharacterhas(Fi