.本篇文章是与Entrepreneur合作发布的。以下内容最初发表于Entrepreneur.comJustassmartphoneshaveforeveralteredourdailylives,therevolutionizingimpactofconnectedgadgetsmadeforustodononourbodswillripplewellbeyondourwrists,waistsandfaces,accordingtoareportouttodayfromPricewaterhouseCoopers(PwC).普华永道会计师事务所(PricewaterhouseCoopers)日前发布的一份报告显示,如同智能手机永远改变了我们的日常生活一样,可穿戴式连网设备即将带来的革命性影响,将远远超出我们的手腕、腰部和脸部。Thegistofthe50-pageTheWearableFuturereport:Wearableswillbe“thenextbigthing,”withsome130millionwearabledevicesexpectedtoshipby2018—andthewearablesindustryonthewholeforecasttogrossnearly$6billion,alsoby2018.This,ofcourse,offersa“competitiveopportunity”thatcompaniesshouldhaveagameplanforbynow.这份长达50页的报告题为《可穿戴设备的未来》。该报告认为,可穿戴设备将会是“下一个大事物”,预计到2018年,可穿戴设备的出货量将达到约1.3亿,该行业届时将斩获近60亿美元收益。当然,这是一个各大公司现在就应该开始为之布局的“竞争机会”。“Businessesmustevolvetheirexistingmobile-firststrategytonowincludethewearablerevolutionanddeliverperceivedvaluetotheconsumerinanexperientialmanner,”saysDeborahBothun,PwC’sU.S.entertainment,mediaandcommunicationsleader.普华永道美国区娱乐、媒体和通讯行业分析主管黛博拉o贝休恩表示:“企业现有的移动优先战略必须考虑到可穿戴设备革命的因素,并凭借经验将感知价值传递给顾客。”IfyourbusinessisinoneofthefollowingsixindustriesPwCsaysisbestpoisedtotakeadvantageofthewearablestrend,it’stimetoupyourgame:普华永道表示,以下六个行业处于利用可穿戴设备趋势的最佳位置,如果你的公司位于其中,那就准备好大干一场吧:1.Entertainment1、娱乐Companiesthatfallinthisbroadcategoryarelikelyinthebestpositiontobenefitfromtheburgeoningwearablesmovement,PwCreports.“Basically,wherethere’sascreen,there’sanopportunity,”thereportposits.普华永道的报告称,属于这一宽泛类别的公司,最有可能从可穿戴设备的发展中获益。报告指出:“大致说来,屏幕在哪里,机遇就在哪里。”OfPwC’s1,000surveyparticipants—whichincludedconsumers,wearabletechnologyinfluencersandbusinessexecutives—73percentexpectwearabletechnologytomakemediaandentertainmentexperiences“moreimmersiveandfun.”They’renotlookingtowearables“tocreatenewgenresofcommunicationandentertainment–butrathertoimprovethosealreadyinexistence,”accordingtothereport.共有1,000人参与了普华永道的调查,包括顾客、可穿戴技术领域的大腕和企业主管,其中有73%认为可穿戴技术会让媒体和娱乐体验“更加身临其境、妙趣横生。”报告称,他们不认为可穿戴设备会“创造新的通讯和娱乐方式,而是改善现有的方式”。Ofthosepolled,millennialswerethemostopentotryingbrandedwearablesofferedbymediaandentertainmentcompanies.Nosurprisethere.受访者中,千禧一代最愿意尝试媒体和娱乐公司提供的可穿戴设备。这点并不令人意外。2.Socialmedia2、社交媒体PwCfoundthatconsumerswantevenmoreon-the-goaccesstotheirfavoritesocialnetworksviawearables.Thisisespeciallytrueofalways-onmillennials,whowerethreetimesaslikelyasthegeneralpopulation,PwCsays,tonamereal-timesocial-mediaupdatesasakeybenefitofwearables.普华永道发现,顾客们希望通过可穿戴设备更加方便地访问他们喜爱的社交网络。在随时在线的千禧一代身上,这点体现得尤其明显,他们的在线时间是一般人的3倍。普华永道表示,可穿戴设备的主要优势在于用户能够实时在社交媒体上更新状态。3.Gaming3、游戏Ninety-sevenpercentofAmericanchildrenages12to17playanaverageofatleastonehourofvideogamesperday—gamesthatwearablescouldrendermorevisuallyandphysicallyengaging.Oftheconsumersages18to24thatPwCpolled,64percentsaytheywouldbe“motivatedby”wearable-integratedgaming.12岁至17岁之间的美国人中,有97%每天至少玩一个小时的电子游戏。可穿戴设备可以让用户在玩游戏时拥有更加身临其境的视感和体感。在普华永道调查的18岁至24岁的群体中,64%的人表示他们“有兴趣”体验结合可穿戴设备的游戏。Inotherwords,thefutureofgamingwillnotbetelevised.Itwillbeworn.Thinkliterallyon-your-face,3-DvirtualrealitygamingviaOculusRiftandyou’rethere.换句话说,未来的游戏可能不再出现在电视屏幕上,而是穿在身上。想想用头戴式显示器OculusRift体验3D虚拟现实游戏的感受吧。4.Advertising4、广告Morewearablescreensequalmoreplacesformarketersto—youguessedit—advertise.Afterall,wearablesareportable“blankcanvasesforhighlytargetedmessageplacements,especiallyintheformofcontentwithgreaterrelevancyandcontexttotheuser.”更多的可穿戴屏幕意味着营销人员拥有更多广告空间,你懂的。毕竟,可穿戴设备是一张便携式“空白画布,非常适合投放极具针对性的信息,尤其是那些更加与用户相关,更加符合用户情境的信息。”Advertisersarealreadypouncingonwearables,devisingnew,cleverwaystodeliverpersonalizedmarketingmessagesdirectlytopeoplewhodonGoogleGlass,smartwatches,virtualrealityheadsetsandyounameit.Ifyoucanwearitandstareatit,theadvertiserswillcome.广告商已经开始抢占可穿戴设备的阵地。他们设计了巧妙的新方式,对使用谷歌眼镜(GoogleGlass)、智能手表、虚拟现实耳机和其他可穿戴设备的用户推送定制化的营销信息。只要你穿上可穿戴设备并看着它的屏幕,广告就会随之而来。5.Healthcare5、医疗Afast-growingcropofwearablesalreadyhelphealth-consciouspeoplemonitoreverythingfromcaloriesconsumedandburnedtostepstakentosleepandmore.Now,forward-thinkingcompaniesinthe$2.8trillionU.S.health-careindustryareexploringwaystodriveengagementand,yes,deriveprofitsfromthedataallthosewearablesinthewildcapture.Itwasjustamatteroftime.飞速发展的可穿戴设备已经开始帮助许多用户监视一切健康信息,从消耗和燃烧的卡路里,到入睡步骤,不一而足。如今,在规模2.8万亿美元的美国医疗保健行业中,具备远见卓识的企业正在设法利用可穿戴设备收集的数据来吸引顾客并盈利。剩下的只是时间问题了。PwChighlightsWalgreensasemergingleaderinthisnew,yetalreadyhotlycompetitivespace.Thecompanyisfunnellingwearable-sourceddatafrommorethanonemillioncustomers(usingFitbit,iHealthandJawbonetrackers)inexchangeforpointsthatcanbeusedlikecashinitsstoresandonitswebsite.Thebigidea:Makehealthychoices,giveusyourdataandwe’llgiveyourewards.Sofar,it’sworking.普华永道认为,沃尔格林(Walgreens)将成为这个竞争激烈的新兴领域的领头羊。该公司正在提供可在其门店和网站充当现金使用的积分,用来交换超过100万Fitbit、iHealth和Jawbone追踪器用户的健康数据。他们的大创意是:做出健康的选择,给我们你的数据,我们将给你奖励。到目前为止,这很管用。Expectaslewofadditionalhealth-andwellness-focusedcompaniestofollowsuit.Intheyearsahead,PwCseesmanyofferingavarietyofwearable-relatedincentiveprograms,andconsumersbeinglargelyreceptivetothem.估计健康行业将会有许多公司效仿这一做法。普华永道认为,未来一年中会有很多公司提供各类基于可穿戴设备的激励项目,而顾客将在很大程度上接受它们。6.Retail6、零售Wearable