基于Android平台祖玛游戏的设计与实现

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毕业设计(论文)I摘要在科技文化高速发展的今天,人们对游戏的需求也日益高涨。从最初运行于掌上游戏机的“贪吃蛇”和“俄罗斯方块”到如今风靡全世界的网游无不体现了游戏的魅力。而随着智能手机终端的出现,更是为电子游戏提供了高速发展的平台。特别是iPhone智能手机和Android智能手机的面世,为掌上休闲游戏提供了更完善的开发环境。Android是一种以Linux为基础的开源代码操作系统,主要应用于手机,因为其良好的人机交互能力和能够安装使用众多功能各异的应用软件而深受人们喜爱,本文就介绍其基于Android版本结合当前比较成熟的AR技术开发的一个3D“祖玛游戏”。根据游戏规则和实际需求,提出了新的构想和设计,并在这样的基础上,构建实现了祖玛游戏。论文阐述了Android祖玛游戏的开发过程。首先对手机游戏的背景意义和研究现状、android平台的特征和应用构成进行介绍,其次对游戏的策划与需求进行分析,重点介绍游戏的设计与实现,然后进行综合测试。最后对游戏进行总结,提出游戏中的缺陷、不足和对未来的展望。关键词:Android手机3D游戏祖玛毕业设计(论文)IIAbstractWiththerapiddevelopmentofscienceandtechnologynowadays,thedemandsofentertainmentgamesaregrowingfast.Fromthefirstgamesthatwerethehandheld's“Snake”and“Tetris”totodayextremelypopularonlinegamesaroundtheworldallreflectsthecharmofthegames.Withtheemergenceofintelligentmobileterminals,ahigh-speeddigitalgamedevelopmentplatformisbetterprovided.EspeciallywhentheiPhoneandAndroidphonesareavailable,abetterdevelopmentenvironmentfortheapplicationsofhandheldcasualgamesismoreconvenient.AndroidisasortofopensourcecodeoperatingsystemthatbaseontheLinux,andmainlyusedbymobilephone.Itissopopularbecauseofthegoodhuman-machineinteractioncapability,andalsothereareallkindsoffunctionalapplicationssoftwarecanbeinstalledthatthroughbythisoperatingsystem,thisarticlewillintroducesakindofMontezumaGamethatbasesontheAndroidandCompareswiththecurrentmatureARtechnologyand3Dtechnology,thisarticlepointedoutannewideaanddesignforMontezumaduetothepeople’soperatinghabitsandparticulardemands,andonsuchabasistoconstructandachievethisMontezuma.functiontoensurethesecurityandstabilityofthesystemeffectively.ThispaperstatesdevelopmentprocessoftheandroidMontezumagame.Atfirst,itintroducesbackgroundsignificanceofmobilephonegameandresearchstatus,characteristicsandapplicationconstitutesoftheandroidplatformstructure.Next,thepaperanalyzestheplanandtherequirementsofthegame,andfocusesondesignandimplementationofthegame.Thencomprehensivetestinghasmadeforthedesign.Finally,thepapersummarizesthegameandputsforwarddefectsandfutureoutlookforthegame.Keywords:AndroidMobileAR3DGameMontezuma毕业设计(论文)III目录第一章绪论...................................................................................................................................11.1.课题的背景及意义........................................................................................................11.2.研究现状.........................................................................................错误!未定义书签。1.3.论文主要工作................................................................................................................11.4.论文结构安排.................................................................................错误!未定义书签。第二章需求分析.........................................................................................................................32.1.游戏策划........................................................................................................................32.2.美工需求........................................................................................................................32.3.功能需求........................................................................................................................42.4.1.游戏主界面功能需求.........................................................................................42.4.2.关卡选择界面功能需求.....................................................................................42.4.3.游戏界面功能需求.............................................................................................42.4.4.游戏用例分析.....................................................................................................52.4.系统的开发测试环境.....................................................................错误!未定义书签。2.5.本章小结........................................................................................................................8第三章概要设计.........................................................................................................................93.1.游戏设计目标................................................................................................................93.2.游戏结构........................................................................................................................93.3.游戏中需要解决的关键问题......................................................................................113.4.本章小结......................................................................................................................12第四章界面设计.........................................................................................................................134.1.游戏界面整体结构......................................................................................................134.2.主界面..........................................................................................................................134.3.关卡选择界面..............................................................................................................144.4.游戏界面.......................................................................................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