GamingcanmakeabetterworldJaneMcGonigalI'mJaneMcGonigal.I'magamedesigner.I'vebeenmakinggamesonlinenowfor10years,andmygoalforthenextdecadeistotrytomakeitaseasytosavetheworldinreallifeasitistosavetheworldinonlinegames.Now,Ihaveaplanforthis,anditentailsconvincingmorepeople,includingallofyou,tospendmoretimeplayingbiggerandbettergames.Rightnowwespendthreebillionhoursaweekplayingonlinegames.Someofyoumightbethinking,That'salotoftimetospendplayinggames.Maybetoomuchtime,consideringhowmanyurgentproblemswehavetosolveintherealworld.Butactually,accordingtomyresearchatTheInstituteForTheFuture,it'sactuallytheoppositeistrue.Threebillionhoursaweekisnotnearlyenoughgameplaytosolvetheworld'smosturgentproblems.Infact,Ibelievethatifwewanttosurvivethenextcenturyonthisplanet,weneedtoincreasethattotaldramatically.I'vecalculatedthetotalweneedat21billionhoursofgameplayeveryweek.So,that'sprobablyabitofacounterintuitiveidea,soI'llsayitagain,letitsinkin:Ifwewanttosolveproblemslikehunger,poverty,climatechange,globalconflict,obesity,Ibelievethatweneedtoaspiretoplaygamesonlineforatleast21billionhoursaweek,bytheendofthenextdecade.(Laughter)No.I'mserious.Iam.Here'swhy.ThispictureprettymuchsumsupwhyIthinkgamesaresoessentialtothefuturesurvivalofthehumanspecies.(Laughter)Truly.ThisisaportraitbyaphotographernamedPhilToledano.Hewantedtocapturetheemotionofgaming,sohesetupacamerainfrontofgamerswhiletheywereplaying.Andthisisaclassicgamingemotion.Now,ifyou'renotagamer,youmightmisssomeofthenuanceinthisphoto.Youprobablyseethesenseofurgency,alittlebitoffear,butintenseconcentration,deep,deepfocusontacklingareallydifficultproblem.Ifyouareagamer,youwillnoticeafewnuanceshere:thecrinkleoftheeyesup,andaroundthemouthisasignofoptimism,andtheeyebrowsupissurprise.Thisisagamerwhoisonthevergeofsomethingcalledanepicwin.(Laughter)Oh,you'veheardofthat.OK,good,sowehavesomegamersamongus.Anepicwinisanoutcomethatissoextraordinarilypositiveyouhadnoideaitwasevenpossibleuntilyouachievedit.Itwasalmostbeyondthethresholdofimagination.Andwhenyougetthereyouareshockedtodiscoverwhatyouaretrulycapableof.Thatisanepicwin.Thisisagameronthevergeofanepicwin.Andthisisthefacethatweneedtoseeonmillionsofproblem-solversallovertheworldaswetrytotackletheobstaclesofthenextcentury--thefaceofsomeonewho,againstalloddsisonthevergeofanepicwin.Now,unfortunatelythisismoreofthefacethatweseeineverydaylifenowaswetrytotackleurgentproblems.ThisiswhatIcalltheI'mNotGoodAtLifeface,andthisisactuallymemakingit.Canyousee?Yes.Good.ThisisactuallymemakingtheI'mNotGoodAtLifeface.ThisisapieceofgraffitiinmyoldneighborhoodinBerkeley,California,whereIdidmyPhDonwhywe'rebetteringamesthanweareinreallife.Andthisisaproblemthatalotofgamershave.Wefeelthatwearenotasgoodinrealityasweareingames.AndIdon'tmeanjustgoodasinsuccessful,althoughthat'spartofit.Wedoachievemoreingameworlds.ButIalsomeangoodasinmotivatedtodosomethingthatmatters,inspiredtocollaborateandtocooperate.Andwhenwe'reingameworldsIbelievethatmanyofusbecomethebestversionofourselves,themostlikelytohelpatamoment'snotice,themostlikelytostickwithaproblemaslongatittakes,togetupafterfailureandtryagain.Andinreallife,whenwefacefailure,whenweconfrontobstacles,weoftendon'tfeelthatway.Wefeelovercome,wefeeloverwhelmed,wefeelanxious,maybedepressed,frustratedorcynical.Weneverhavethosefeelingswhenwe'replayinggames,theyjustdon'texistingames.So,that'swhatIwantedtostudywhenIwasagraduatestudent.Whataboutgamesmakesitimpossibletofeelthatwecan'tachieveeverything?Howcanwetakethosefeelingsfromgamesandapplythemtoreal-worldwork?So,IlookedatgameslikeWorldofWarcraft,whichisreallytheidealcollaborativeproblem-solvingenvironment.AndIstartedtonoticeafewthingsthatmakeepicwinssopossibleinonlineworlds.So,thefirstthingiswheneveryoushowupinoneoftheseonlinegames,especiallyinWorldofWarcraft,therearelotsandlotsofdifferentcharacterswhoarewillingtotrustyouwithaworld-savingmission,rightaway.Butnotjustanymission,it'samissionthatisperfectlymatchedwithyourcurrentlevelinthegame.Right?So,youcandoit.Theynevergiveyouachallengethatyoucan'tachieve.Butitisonthevergeofwhatyou'recapableof.So,youhavetotryhard,butthere'snounemploymentinWorldofWarcraft.Thereisnosittingaroundwringingyourhands,there'salwayssomethingspecificandimportanttobedone.Andtherearealsotonsofcollaborators.Everywhereyougo,hundredsofthousandsofpeoplereadytoworkwithyoutoachieveyourepicmission.That'snotsomethingthatwehaveinreallifethateasily,thissensethatatourfingertipsaretonsofcollaborators.Andalsothereisthisepicstory,thisinspiringstoryofwhywe'rethere,andwhatwe'redoing.Andthenwegetallthispositivefeedback.Youguyshaveheardoflevelingupandplus-onestrength,andplus-oneintelligence.Wedon'tgetthatkindofconstantfeedbackinreallife.WhenIgetoffthisstageI'mnotgoingtohaveplus-onespeaking,andplus-onecrazyidea,plus-20crazyidea.Idon'tgetthatfeedbackinreallife.Now,theproblemwithcollaborativeonlineenvironmentslikeWorldofWarcraftisthatit'ssosatisfyingtobeonthevergeofanepicwinallthetimethatwedecidetospendallourtimeinthesegameworlds.It'sjustbetterthanreality.So,sofar,collectivelyal