合肥师范学院2016届本科生毕业论文(设计)本科生毕业论文(设计)题目:基于unity3d的合肥师范学院校园游览系统学院计算机学院学科门类工科专业物联网工程学号姓名指导教师2016年5月20日合肥师范学院2016届本科生毕业论文(设计)I摘要虚拟现实技术是当今计算机研究的一个重要分支。将校园用虚拟现实的技术呈现是校园数字化建设的重要内容。虚拟校园现已是高校校园信息化建设的重点之一,成为展示高校信息化、数字化技术和能力的一个重要方式。合师虚拟校园游览系统是将计算机三维技术、环境建模技术、贴图渲染技术相结合,能够真实地展现合肥师范学院美丽的校园风光,使广大使用者能够以不受空间和时间的约束的、更加便捷的、真实的体验校园人文气息和优美的场景,可来满足用户参观、了解学校校园风光的需求;通过沉浸式虚拟现实技术使使用者产生身临其境的感觉。此系统对提高校园管理水平等也具有非常重要的实际意义。本系统使用Autodeskmaya建立模型,PhotoshopCS6绘制贴图,结合VisualStudio2015编写C#脚本进行交互,使用Unity3D作为虚拟现实集成平台进行调试和发布到安卓平台。再结合暴风魔镜到达沉浸式虚拟现实的体验效果,会完全置身于美丽的合肥师范学院虚拟系统之中。关键词:虚拟现实;Unity3D;C#;Autodeskmaya;校园游览合肥师范学院2016届本科生毕业论文(设计)IIAbstractVirtualrealitytechnologyisanimportantbranchofcomputerresearchtoday.Thecampuspresentsvirtualrealitytechnologyisanimportantpartofdigitalcampusconstruction.VirtualCampusisnowoneofthekeycampusinformationtechnologyhasbecomeanimportantwaytoshowuniversityinformationtechnology,digitaltechnologyandcapabilities.Virtualcampustourco-divisionsystemisathree-dimensionalcomputertechnology,environmentalmodeling,texturerenderingtechnology,cantrulyshowHefeiTeachersCollegecampusbeautifulscenery,themajorityofuserscannotbeboundbyspaceandtime,andmoreconvenient,authenticexperiencecampusculturalatmosphereandbeautifulscenestomeettheusermayvisit,understandtheneedsoftheschoolcampusscenery;throughimmersivevirtualrealitytechnologyallowsuserstoproduceimmersivefeel.Thissystemistoimproveschoolmanagementlevel,alsohasaveryimportantpracticalsignificance.AmongcombinedstormMirrorarrivesimmersivevirtualrealityexperienceeffect,completelybeinginbeautifulHefeiTeachersCollegeVirtualSystemsKeywords:virtualreality;Unity3D;C#;MayaAutodesk;campustour合肥师范学院2016届本科生毕业论文(设计)目录摘要................................................................................................................IAbstract.........................................................................................................II目录................................................................................................................11.引言............................................................................................................11.1开发背景与意义..........................................................................................11.2合师虚拟校园游览系统简介.......................................................................11.3论文组织结构..............................................................................................22.可行性分析与需求分析...........................................................................32.1可行性分析....................................................................................................32.1.1技术可行性.......................................................................................32.1.2经济可行性.......................................................................................32.2需求分析........................................................................................................32.2.1系统目标...........................................................................................32.2.2系统功能模型...................................................................................43.开发平台与工具.......................................................................................43.1AutodeskMaya..............................................................................................43.2PhotoshopCS6介绍.....................................................................................53.3VisualStudio2015介绍.........................................................................53.4Unity3D介绍................................................................................................54.系统关键技术.............................................................................................64.1建筑物高度数据获取...................................................................................64.2建筑物表面纹理数据的获取.......................................................................74.3模型的建立....................................................................................................74.4绘制贴图.......................................................................................................84.5暴风魔镜SDK................................................................................................85.系统开发流程.............................................................................................95.1系统开发流程简介....................................................................................105.2系统详细实现过程....................................................................................115.2.1三维矢量数据的获取....................................................................115.2.2校园模型的建立.............................................................................125.2.3系统模型贴图的绘制....................................................................135.2.4将模型导出并放入到相应的位置................................................145.2.5导入暴风魔镜SDK到项目中........................................................156.测试结果与分析.................................................................