饥荒控制台指令大全+物品大全+服务器管理命令大全

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流年离伤2016流年饥荒控制台指令大全+物品大全+服务器管理命令大全一键搭建服务器请加qun四九七三九八四四五LiuNianLiShang1目录一、服务器操作指令:...........................................................................................................2二、控制台命令函数原型.......................................................................................................6三、高级控制台命令:请自行翻译.....................................................................................14四、全部道具配方翻译.........................................................................................................20五、修改料理食谱(含全部料理精确食谱).....................................................................25六、常用物品中英文名称.....................................................................................................371.材料:..............................................................................................................................372.工具武器:......................................................................................................................383.穿戴:..............................................................................................................................404.建筑:..............................................................................................................................415.食物:..............................................................................................................................446.植物:..............................................................................................................................477.动物:..............................................................................................................................488.角色:..............................................................................................................................502一、服务器操作指令:TheNet:Kick(userid)--踢出用户ID为“userid”的玩家TheNet:Ban(userid)--禁止用户ID为“userid”的玩家加入c_save()--立即保存当前世界(一般会在每天早上自动保存)c_reset(true|false)--true删除当前世界并新建一个全新的世界;false重新加载当前世界。c_shutdown(true|false)--true保存并关闭当前世界;false不保存直接关闭当前世界c_rollback()回档c_rollback(1)回滚一个存档c_rollback(2)回滚两个存档c_rollback(3)回滚三个存档服务器没有回过档时理论可以回到任何一个档,但是如果回档一次,最多只能往前回5个档TheNet:SetAllowIncomingConnections(true|false)--true允许他人加入;false阻止任何人加入。TheNet:SetAllowIncomingConnections(false)TheNet:SetAllowIncomingConnections(true)-console-lan-player6重新生成世界c_regenerateworld()测试模式c_testruins()超级上帝模式c_supergodmode()-------------------定位----------------------------GetPlayer().Transform:SetPosition(22,0,33)地图全开:第一次输入minimap=TheSim:FindFirstEntityWithTag(minimap)第二次打开地图输入:minimap=TheSim:FindFirstEntityWithTag(minimap)minimap.MiniMap:ShowArea(0,0,0,10000)c_listplayers()-lan-console-player10c_announce(大家记好房间名,回一下档)流年离伤提醒你:卡?把小地图关了吧。。)c_announce(亲们,重启一下,有点bug,封了那人之后,我也进不去了)c_announce(不早了,兄弟们都睡觉吧,服务器要关了,晚安)流年离伤提醒你:复活密码#LNCS,重新选人密码#LNLS,先按u然后输入密码方可)c_give(faroz_gls)c_give(scythe)复活所有人:fork,vinpairs(AllPlayers)dov:PushEvent('respawnfromghost')end把所有人聚集在一起:3c_gatherplayers()传送到任意坐标:例子传送到(64.008,81.882)GetPlayer().Transform:SetPosition(64.008,0,81.882)GetPlayer().Transform:SetPosition(101,0,112)GetPlayer().Transform:SetPosition(73,0,145)minimap=TheSim:FindFirstEntityWithTag(minimap)minimap.MiniMap:ShowArea(0,0,0,10000)全图显示GetWorld().minimap.minimap:showarea(0,0,0,10000)代码示例:c_give(goldnugget,40)//金子c_give(rocks,240)//6组石头c_give(log,120)//6组木头c_give(wall_ruins_item,60)//铥墙c_give(log,80)//木头c_give(ancient_altar)//远古祭坛c_give(cellar_placer)//暴风地窖c_give(bonestew,40)c_give(bonestew,40)c_give(rope,40))//绳子papyrusc_give(papyrus,40)//zhic_give(trunk_summer,40)夏象鼻c_give(cutstone,20)砖块c_give(silk,40)蛛网c_give(krampus_sack)看普斯背包c_give(seeds,40)种子c_give(poop,40)便便c_give(spidergland,40)c_give(gears,40)齿轮c_give(rope,40)c_give(rope,40)c_give(rope,40)c_give(rope,40)c_give(rope,40)最大生命值:GetPlayer().components.health:SetMaxHealth(300)-------------------------------------------------------------GetPlayer().Transform:SetPosition(-1,-1,-1)自动回血4GetPlayer().components.health:StartRegen(30,10)饥饿上限:GetPlayer().components.hunger:SetMax(500)设置sun上限GetPlayer().components.sanity:SetMax(1000)火的伤害为零:GetPlayer().components.health.fire_damage_scale=0---------晾肉架-------------c_give(twigs,30)c_give(charcoal,20)c_give(rope,30)----------强心针---------healingsalvec_give(healingsalve,20)c_give(papyrus,30)----------猪窝---------------c_give(board,4)c_give(cutstone,3)c_give(pigskin,4)resurrectionstatue-----------建家植物--------dug_grass(长草簇)dug_sapling(可种的树苗)dug_berrybush(可种的果树丛)c_give(dug_grass,40)c_give(dug_sapling,40)c_give(dug_berrybush,40)c_give(dug_grass,13)c_give(dug_sapling,21)c_give(dug_berrybush,16)c_give(minerhat)c_give(lightbulb,40)暴风地窖5gecutstonec_give(cutstone,20)c_give(turf_woodfloor,20)c_give(goldenshovel,1)5c_give(perogies,10)minimap=TheSim:FindFirstEntityWithTag(minimap)GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000)c_give(goldnugget,20)c_give(rocks,40)c_give(log,40)c_give(cutgrass,40)c_give(twigs,40)c_give(flint,40)c_give(perogies,20)c_give(krampus_sack)c_give(minerhat)c_give(lightbulb,40)GetPlayer().components.health:SetMaxHealth(300)Get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