I.J.EducationandManagementEngineering2012,5,14-23PublishedOnlineMay2012inMECS()DOI:10.5815/ijeme.2012.05.03Availableonlineat`sProgramofDigitalContentandTechnologies,CollegeofCommunication,NationalChengChi,University,TaipeiCity,Taiwan,R.O.C.bDepartmentofArchitecture,NationalTaiwanUniversityofScienceandTechnologyTaipeiCity,Taiwan,R.O.C.cDepartmentofElectronicEngineering,Hwa-HsiaInstituteofTechnology,ChungHo,TaipeiCounty,Taiwan,R.O.C.dDepartmentofDigitalMultimediaArts,ShihHsinUniversity,TaipeiCity,Taiwan,R.O.C.AbstractThisstudyaimstointegratedigitaltechnologywiththeanimationproductionprocess.Byexperiencingandlearninghowbodyjointsmove—withdigitaltechnologyasthelearningaid—studentscancreateresultssimilartomotion-capturedbodymovements.Thisthencanbeappliedtoanimationdesignwiththehopethatitcanhelpthestudentsintheirfutureemployment.Thispaperfocusesondigitallearningandtechnologytobringforthbodymovementproductionprinciplesandanintegrativeframework.Thestudyresultscanoffertrainingtofront-endtalentsofthedigitalcontentindustry.Inaddition,themaincontributionliesintheresearchanddevelopmentoftrainingmethodsandlinkingthemwithdigitallearningtechniques.Thiscanprovidedirectionsforthedevelopmentofupcomingrelevantculturalindustrialcourses.Thispaperwillusehuman-likecharacteranimation—thatiscomparativelyhardertorepresentin3Dcomputeranimation—astheexample.Itwillalsodiscussthevariationsinresultsachievedbydifferentproductionprocesses.Atthesametime,feasibletrainingdirectionsareprovidedasreferencesforlearningdigitaltechnologies.IndexTerms:Cross-disciplinaryintegration;digitallearning;human-likecharacters;motioncapture©2012PublishedbyMECSPublisher.Selectionand/orpeerreviewunderresponsibilityoftheInternationalConferenceonE-BusinessSystemandEducationTechnology1.IntroductionDigitalcontentstodayareall-embracing,includingaudiovisualentertainment,informationcommunication,education,learning,andbusinessservices;allcanbecarriedoutviatheInternetorotherdigitalplatforms.Atthesametime,theapplicationofcomputeranimationindigitalcontenthasshowncontinuousimprovementinbothqualityandquantity.Overthelasttenyears,theroleof3Dcomputergraphicsinanimationhasgainedimportance.Thisisbecausetheprogressincalculationability,3Dmodelingtools,presentationdevices,scanningtechnology,andvirtualreality—combinedwithotheraspectsoftechnologies—hasresultedinaccurate*Correspondingauthor.E-mailaddress:ascchen@nccu.edu.tw,bp6109@ms24.hinet.net,ctskao@cc.hwh.edu.tw,dray3dsf@gmail.comRetrievalofMotionCaptureDataAidsEfficientDigitalLearning15representationofbuildings,antiquities,humanemotions,andeventheecologicalsystem.Applyingcomputertechnologies,suchasimageprocessing,computergraphics,solidmodeling,rendering,andanimation,woulddelivermorediversevisualexperiencesofhuman-likecharacters.Thesetechnologiesevencanassistinsimulationofsimultaneoushumancharactersandscenes.Accompaniedbytherapidprogressof3Dcomputerimagingtechnology,human-likecharacteranimationwithamotioncapturesystemandtheabilitytomovevirtualcharactersinthree-dimensionalvirtualspaceshasevolvedintothetrendofmotionapplications.Whenappliedtothemovieindustry,virtualtechnologieshaveasignificanteffectonmovies.Amotioncapturesystem,bywhichthemotionofrealactorsisfilmedandappliedtovirtualcharacters,enablesthemotionofvirtualcharacterstobeaselasticasthatofrealhumans[8].Incomputeranimation,motioncaptureistoday‘smostcomprehensibleanddiscussedtechnology[3][4][5][6].ThepolicyconcerningCultural&CreativeIndustryCourses(CCIC)inuniversitiesestablishedrespondstotheindustrialdevelopment.Therefore,byobservingfromthesequenceofsubjectsstartedcombinedwitheachindustry,thereisnopracticeofcoursesthatlinksdancingorperformingactwiththesimulationofnewlyemergedtechnologies.Reasonsforthisincludeinadequateequipment,uncertaintytohowcross-disciplinaryintegrationcanbemade,andtheunmetexpectationsofthetechnologiesappliedindigitallearningtechnology.Thus,thisstudyplacesitsemphasisonhowtoresearchanddeveloprelevantcoursesthatenablestudentstolearntheskillsmatchedwiththeindustrialdemandsduringtheirschoolingperiod.Inaddition,itisalreadyclearthatthecoretopicsofthisstudyarerelatedtothedecodingandapplicationofhumanbodymovements.Onthepremiseofcourseresearchanddevelopment,thefollowingshouldbeconsidered.First,designersneedtobecomefamiliarwiththerelationshipbetweenhumanbodymovementsandboneandjointoperationbeforetheyareabletopenetratinglyproduceanimationmovementsthatcontainnovisualerrorsorillogicality.Second,thepriorcoordinationandcommunicationbetweenactors/performersanddesignersconstitutetheprimarykeytothecreativityandeffectrepresentation.Informationageoffersbrand-newcreativethemes,methodsandthoughtswhichassistdesignerstoquicklysatisfythespatialdemandsandeasierrepresentationofspatialconcepts.Thespatialcognitionalsograduallyblursoutfollowingtheincreasinglyrealisticsimulatingimages.Nevertheless,theimagesandinterac