3dmax中英文最全对照表

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3dmax中英文最全对照表3dmax中英文对照大全[一、File〈文件〉]New〈新建〉Reset〈重置〉Open〈打开〉Save〈保存〉SaveAs〈保存为〉SavecopyAsSaveselected〈保存选择〉XRefObjects〈外部参照物体〉XRefScenes〈外部参照场景〉FilelinkManangerMerge〈合并〉MergeAnimation〈合并动画动作〉Replace〈替换〉LoadAnimationSaveAnimationImport〈输入〉Export〈输出〉ExportSelected〈导出选择对象〉AssetTrackingArchive〈存档〉SummaryInfo〈摘要信息〉FileProperties〈文件属性〉ViewImageFile〈查看图像文件〉Exit〈退出〉[二、Edit〈菜单〉]UndoSelectRedo〈重做〉HoldFetch〈取回〉Delete〈删除〉Clone〈克隆〉SelectAll〈全部选择〉SelectNone〈不选择〉SelectInvert〈反向选择〉SelectBy〈参考选择〉:Color〈颜色选择〉Name〈名字选择〉RectangularRegion〈矩形选区〉CircularRegion〈圆形选区〉FabceRegion〈围栏选区〉LassoRegion〈套索选区〉Region:〈区域选择〉:Window〈窗口〉Crossing〈交叉〉EditNamedSelectionSets〈编辑命名选择集〉ObjectProperties〈对象属性〉[三、Tools〈工具〉]TransformType-In〈键盘输入变换〉SelectionFloater〈选择浮动对话框〉DisplayFloater〈视窗浮动对话框〉LayermanagerLightLister〈灯光列表〉ManagescenestatesMirror〈镜像〉Array〈阵列〉Align〈对齐〉QuickAlignSnapshot〈快照〉SpacingTool〈间距工具〉CloneandAlignNormalAlign〈法线对齐〉AlignCamera〈对齐摄影机〉AligntoView〈对齐视窗〉PlaceHighlight〈放置高光〉IsolateSelection〈孤立当前选择〉RenameObjects〈物体更名〉AssignvertexcolorsColorclipboardCameraMatchGrabviewportMeasureDistanceChannelinfo[四、Group〈群组〉]Group〈群组〉Ungroup〈撤消群组〉Open〈打开组〉Close〈关闭组〉Attach〈附加〉Detach〈分离〉Explode〈分散组〉AssemblyDisassembleOpenCloseAttachDetachExplode[五、Views〈查看〉]UndoViewChangeRedoViewchange〈重做视窗变化〉SaveActiveleftViewRestoreActiveleftView〈还原当前左视窗〉Grids〈栅格〉:ShowHomeGrid〈显示栅格〉ActivateHomeGrid〈激活主栅格命令〉ActivateGridObject〈激活栅格对象〉ActivateGridtoView〈栅格及视窗对齐命令〉ViewportBackground〈视窗背景〉UpdateBackgroundImage〈更新背景图像〉ResetBackgroundTransform〈重置背景变换〉ShowTransformGizmo〈显示变换坐标系〉ShowGhosting〈显示重像〉ShowKeyTimes〈显示关键点时间〉ShadeSelected〈着色选择对象〉ShowDependencies〈显示从属关系〉CreateCamerafromView〈从视窗创建摄影机〉AddDefaultLightsToScene〈添加默认灯光到场景〉RedrawAllViews〈重画所有视窗〉ActivateAllMaps〈显示所有贴图〉DeactivateAllMaps〈关闭显示所有贴图〉UpdateDuringSpinnerDrag〈微调器实时显示〉:AdaptiveDegradation〈自适应降级〉ObjectdisplaycullingExpertMode〈专家模式〉[六、Create〈创建〉]StandardPrimitives〈标准图元〉:Box〈立方体〉Cone〈圆锥体〉Sphere〈球体〉GeoSphere〈三角面片球体〉Cylinder〈圆柱体〉Tube〈管状体〉Torus〈圆环体〉Pyramid〈角锥体〉Plane〈平面〉Teapot〈茶壶〉ExtendedPrimitives〈扩展图元〉:Hedra〈多面体〉TorusKnot〈环面纽结体〉ChamferBox〈斜切立方体〉ChamferCylinder〈斜切圆柱体〉OilTank〈桶状体〉Capsule〈角囊体〉Spindle〈纺锤体〉L-Extrusion〈L形体按钮〉Gengon〈导角棱柱〉C-Extrusion〈C形体按钮〉RingWave〈环状波〉Hose〈软管体〉Prism〈三棱柱}AECobjectsFoliageRailingWallPivotdoorSlidingdoorBiforddoorStraightstairL-typestairU-typestairSpiralstairAwningwindowCasementwindowFixedwindowPivotedwindowSlidingwindowProjectedwindowCompoundMorphScatterConformConnectBlobmeshShapemergeBooleanTerrainLoftMesherParticles〈粒子系统〉:ParticleFlowSourceSpary〈喷溅系统〉Snow〈雪花系统〉BlizzardParrayPcloudSupersprayQuadpatchTripatchCvsurfacePointsurfaceCvcurvePointcurveDamperSpringExtendedshapesWrectangleChannelAngleTeeWindFlangeLine〈线条〉Rectangle〈矩形〉Circle〈圆〉Ellipse〈椭圆〉Arc〈弧〉Donut〈圆环〉NGon〈多边形〉Star〈星型〉Text〈文字〉Helix〈螺旋线〉Section〈截面〉Lights〈灯光〉:Standardlights:【TargetSpotlight〈目标聚光灯〉FreeSpotlight〈自由聚光灯〉TargetDirectional〈目标平行光〉Directional〈平行光〉Omni〈泛光灯〉Skylight〈天光〉mrAreaspotmrAreaomni【TargetPoint〈目标指向点光源〉FreePoint〈自由点光源〉Targetlinear〈指向面光源〉FreelinearFreearea〈自有面光源〉Targetarea〈目标面光源〉PresetsDaylightsystemCamera〈相机〉:FreeCamera〈自由相机〉TargetCamera〈目标相机〉Creatcamerafromview[七、Modifiers〈修改器〉]SelectionModifiers〈选择修改器〉:FFDSelect〈自由变形选择修改器〉MeshSelect〈网格选择修改器〉PolySelect〈多边形选择修改器〉PatchSelect〈面片选择修改器〉SelectbychannelSplineSelect〈样条选择修改器〉VolumeSelect〈体积选择修改器〉NURBSSurfaceSelect〈NURBS表面选择修改器〉Patch/SplineEditing〈面片/样条线修改器〉:CrossSection〈截面相交修改器〉DeletePatch〈删除面片修改器〉DeleteSpline〈删除样条线修改器〉EditPatch〈面片修改器〉EditSpline〈样条线修改器〉Fillet/Chamfer〈圆切及斜切修改器〉Lathe〈车床修改器〉NormalizeSpline〈规格化样条线修改器〉RnderablesplinemodifierSurface〈表面生成修改器〉SweepTrim/Extend〈修剪及延伸修改器〉MeshEditing〈表面编辑〉:CapHoles〈顶端洞口编辑器〉DeleteMesh〈编辑网格物体编辑器〉EditMeshEditNormals〈编辑法线编辑器〉EditployExtrude〈挤压编辑器〉FaceExtrude〈面拉伸编辑器〉MultiresNormalmodifider〈法线编辑器〉Optimize〈优化编辑器〉Smooth〈平滑编辑器〉STLCheck〈STL检查编辑器〉Symmetry〈对称编辑器〉Tessellate〈镶嵌编辑器〉VertexPaint〈顶点着色编辑器〉VertexWeld〈顶点焊接编辑器〉ConversionturntomeshturntopatchturntoployAnimationModifiers〈动画编辑器〉:attributeholderFlex〈伸缩编辑器〉Morpher〈变体编辑器〉Melt〈熔化编辑器〉LinkedXForm〈连结参考变换编辑器〉PatchDeform〈面片变形编辑器〉PatchDeform(wsm)PathDeform〈路径变形编辑器〉PathDeform(wsm)Skin〈皮肤编辑器〉Skinmorph〈〉Skinwarp〈〉Skinwarppath〈〉splineIKcontrolSurfDeform〈表面变形编辑器〉SurfDeform(wsm)〈空间变形编辑器〉ClothClothGarmentmakerHairandfurUVCoordinates〈贴图轴坐标系〉:CameraMap〈相机贴图编辑器〉CameraMap(wsm)〈环境相机贴图编辑器〉Mapscaler(wsm)ProjectionUnwrapUVW〈展开贴图编辑器〉UVWMap〈UVW贴图编辑器〉UVWMapingaddUVWMapingclearUVWXform〈UVW贴图参考变换编辑器〉CacheTools〈捕捉工具〉:PointCache〈点捕捉编辑器〉PointCache(wsm)〈点捕捉编辑器〉SubdivisionSurfaces〈表面细分〉:HSDSModifier〈分级细分编辑器〉MeshSmooth〈表面平滑编辑器〉TurboSmoothFreeFormDeformers〈自由变形工具〉:FFD2×2×2〈自由变形工具2×2×2〉FFD3×3×3〈自由变形工具3×3×3〉FFD4×4×4〈自由变形工具4×4×4〉FFDBox〈盒体自由变形工具〉FFDCylinder〈圆柱体自由变形工具〉ParametricDeformers〈参数变形工具〉:AffectRegion〈面域影响〉Bend〈弯曲〉Displace〈置换〉Lattice〈栅格〉Mirror〈镜像〉Noise〈噪声〉physiquePush〈推挤〉Preserve〈保持〉Relax〈松弛〉Ripple〈波纹〉ShellSlice〈切片〉Skew〈倾斜〉Stretch〈缩放〉Spherify〈球形扭曲〉Squeeze〈压榨〉Twist〈扭曲〉Taper〈锥形化〉SubstituteXForm〈参考变换〉Wave〈波浪〉Surface〈表面编辑〉:DispApprox〈近似表面替换〉DispMesh(wsm)〈〉Material〈材质变换〉MaterialByElement〈元素材质变换〉NURBSEditing〈NURBS面编辑〉:DispApprox〈近似表面替换〉SurfDeform〈表面变
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