XXXXXXXXXXXX学校毕业设计(论文)XXXXX室内设计系别:计算机科学系专业:计算机XXX技术班级:XXXXXXXXX姓名:XXXXXXX指导教师:XXXXXXX2012年2月10日毕业设计论文XXXXX室内设计II声明本人声明所呈交的论文是我个人在导师指导下进行的研究工作及取得的研究成果。尽我所知,除了文中特别加以标注和致谢的地方外,论文中不包含其他人已经发表或撰写过的研究成果。与我一同工作的同志对本研究所做的任何贡献均已在论文中作了明确的说明并表示了谢意。本人完全了解昭通师范高等专科学校有关保留、使用论文资料的规定,即:学校有权保留并向国家有关部门或机构送交论文资料和论文电子版;允许论文被查阅或借阅;学校可以公布论文的全部或部分内容,可以采用影印、缩印或其他复制手段保存论文;授权学校将论文的全部或部分内容编入有关数据库进行检索。学生签名:导师签名:日期:毕业设计论文XXXXX室内设计III摘要3DStudioMAX是PC机上最流行的三维建模、渲染、动画制作软件,计算机辅助设计软件中最成功的一个,同时也是全球使用人数最多的三维设计软件之一。主要用于影视、游戏、建筑效果图制作及广告制作。不过与国外的技术相比,国内三维行业还有待提高。因此本人根据室内设计的要求,对3DStudioMAX在建模、材质、灯光上的应用进行了较为深入的学习,主要完成对实体的建模、材质特性的分析、灯光的特性和分布,并由此设计了一套室内设计图。运行结果表明:本文所设计的室内设计图和室内漫游动画可以满足客户需要。室内效果图和室内漫游动画主要应用于室内装潢。它突破了以往用平面图纸设计的局限,取而代之的是三维带来的多角度的真实视觉效果,空间的分配,家具的摆设和整体的风格都一目了然。而其部件的明确性,易改性给装潢带来了简便从而节约了资源。关键词:3DSMAX,建模,材质,灯光,动画毕业设计论文XXXXX室内设计IVABSTRACT3DStudioMAXisaPC,themostpopular3Dmodeling,rendering,animationsoftware,computer-aideddesignsoftware,themostsuccessfulone,butalsotheworld'slargestnumberofusers,oneofthehreedimensionaldesignsoftware.Ismainlyusedforfilmandtelevision,games,architecturalrenderingsandadvertisingproduction.,However,whencomparedwiththeforeigntechnology,thedomesticindustryalsohastobeenhancedthreedimensional.Therefore,Ibasedinteriordesignrequirements,3DStudioMAXinthemodeling,materials,lightingontheapplicationofamoreindepthstudy,mainlytocompletethephysicalmodeling,materialpropertiesanalysisofthecharacteristicsanddistributionoflightbytheThisdesignasetofinteriordesign.Runningresultsshowthat:Inthispaperdesignedtheinteriordesignandinteriorroaminganimationstomeetcustomerneeds.Interiordesignlandscapedesignvisualeffectsconstructionplansandindoorroaminganimationismainlyusedininteriordecoration.Ithastranscendedtheoldlimitationsofusinggraphicdrawingthedesign,replacedbythreedimensionalmultianglebroughtabouttherealvisualeffects,spaceallocation,furniture,furnishingsandoverallstyleareclear.Theclarityofitscomponents,easytobringasimplemodificationtotheinteriorsoastosaveresources.Keywords:3DSMAX,Modeling,Material,Lighting,Animation目录第一章绪论....................................................................................................................11.1课题背景............................................................................................................11.2本文的主要工作................................................................................................11.3论文组织............................................................................................................1第二章相关技术基础....................................................................................................32.13D软件的发展及应用.......................................................................................32.23DSMAX概述..................................................................................................42.2.13DSMAX建模..............................................................................................52.2.23DSMAX的材质和灯光...............................................................................52.2.33DSMAX的摄像机.......................................................................................62.2.4利用3DSMAX创建动画..............................................................................72.3Vray渲染器概述................................................................................................72.4PhotoShop概述..................................................................................................82.5AdobePremiere概述.........................................................................................8第三章室内设计的方法和步骤..................................................................................103.1室内设计的方法...............................................................................................103.2室内设计的程序步骤.......................................................................................11第四章室内效果图和漫游动画设计........................................................................134.1室内效果图设计概述....................................................................................134.1.1在3DSMAX中绘制建筑平面图............................................................134.1.2室内模型设计..............................................................................................144.1.3材质与灯光设计..........................................................................................174.1.4摄像机的架设................................................................................................204.1.5渲染输出效果图..........................................................................................214.1.6效果图的后期处理.......................................................................................234.2室内漫游动画设计..........................................................................................234.2.1动画设计.......................................................................................................234.2.2分镜头动画的合成....................................................................................28第五章总结与展望........................................