iOS开发教程Cocos2D项目第01讲-Cocos2D介绍

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} C/C++} Objective-C} UIViewUIViewController3.CCDirector2.Box2D4.EAGLView6.AngryBirds1.Cocos2D5.Cocos2D3.CCDirector2.Box2D4.EAGLView6.AngryBirds1.Cocos2D5.Cocos2D} Cocos2D2} Cocos2D-XCocos2D-AndroidCocos2DObjective-CCocos2D-XC++Cocos2D-AndroidJava} 1EAGLView:UIView1CCScene2CCScenenCCScene…} /} 3.CCDirector2.Box2D4.EAGLView6.AngryBirds1.Cocos2D5.Cocos2D} } } Box2DCocos2D} ()} } } 3.CCDirector2.Box2D4.EAGLView6.AngryBirds1.Cocos2D5.Cocos2D+(BOOL)setDirectorType:(ccDirectorType)type;+(CCDirector*)sharedDirector;-(void)setOpenGLView:(EAGLView*)view;-(void)setDeviceOrientation:(ccDeviceOrientation)orientation;-(void)setAnimationInterval:(NSTimeInterval)interval;3.CCDirector2.Box2D4.EAGLView6.AngryBirds1.Cocos2D5.Cocos2D} EAGLViewOpenGLESUIView} } UIViewOpenGLES3.CCDirector2.Box2D4.EAGLView6.AngryBirds1.Cocos2D5.Cocos2D-(void)applicationWillResignActive:(UIApplication*)application{[[CCDirectorsharedDirector]pause];}-(void)applicationDidEnterBackground:(UIApplication*)application{[[CCDirectorsharedDirector]stopAnimation];}-(void)applicationWillEnterForeground:(UIApplication*)application{[[CCDirectorsharedDirector]startAnimation];}-(void)applicationDidBecomeActive:(UIApplication*)application{[[CCDirectorsharedDirector]resume];}3.CCDirector2.Box2D4.EAGLView6.AngryBirds1.Cocos2D5.Cocos2D} AlwaysSearchUserPaths:Yes} UserHeaderSearchPaths:${PROJECT_DIR}/libs} QuartzCore.framework} OpenGLES.framework} OpenAL.framework} AudioToolbox.framework} AVFoundation.framework} libz.dylib} } 3G:} :

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